For a week now, I have strange slowdowns and de-facto crashes (the game freezes completely) with my new oxp I'm working on.
I have gone through everything x times, but don't find what's wrong. I use the new options of is_template and like_ship masively, with like_ship triple relations. But, according to the devs, that should not be a problem.
I can't seem to find anything in my error log, though. This log was taken after a sloooowdown -> freeze with only my oxp and all dependant oxps in:
Can someone see something potentially useful in there? I can't.[log.header]: Opening log for Oolite version 1.72.1 (x86-32 test release) under Windows at 2009-01-10 11:57:18 +0100.
2 processors detected.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1280 x 800
[rendering.opengl.version]: OpenGL renderer version: 2.1.1 ("2.1.1")
Vendor: NVIDIA Corporation
Renderer: GeForce 8600M GT/PCI/SSE2
[rendering.opengl.extensions]: OpenGL extensions (144):
GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[searchPaths.dumpAll]: ---> OXP search paths:
(oolite.app/Resources, AddOns, "AddOns/Drones 1.01.oxp", AddOns/MaegilsMissiles.oxp, AddOns/milmissile.oxp, "AddOns/Missiles and Bombs v1.2.oxp", AddOns/nuke.oxp, AddOns/thargmissile.oxp, "AddOns/Zzzz Oolite Shipyards Extension Beta312NEXT.oxp", "AddOns/Zzzz OSE INRA Ultracarrier.oxp", "AddOns/Zzzzz OSE Upgrade-12NEXT.oxp")
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[shipData.load.begin]: Loading ship data...
[shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved:
[script.load.world.listAll]: Loaded 22 world scripts: "chaff_exhausted", "chaff_refill", "chaff_set", "chaff_set_variation", "clipperschedule", "dredger_appearance", "ExecutiveFlightSchedule", "frog_show", "INRAPatrols1", "INRAPatrols2", "missionaries", "NavyPatrols1", "NavyPatrols2", "oolite-cloaking-device" 1.72.1, "oolite-constrictor-hunt" 1.72.1, "oolite-nova" 1.72.1, "oolite-thargoid-plans" 1.72.1, "oolite-trumbles" 1.72.1, "SalezaPatrol", "SIRFYardStations1", "SIRFYardStations2", "supercobra_placement"
[plist.parse.foundation.failed]: Failed to parse AddOns/Missiles and Bombs v1.2.oxp/AIs/missileAI.plist as a property list using Foundation. Retrying using homebrew parser. WARNING: the homebrew parser is deprecated and will be removed in a future version of Oolite.
Parse failed at line 2 (char 25) - extra data after parsed string
[plist.homebrew.parseError]: Property list isn't in XML format, homebrew parser can't help you.
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
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Addendum: It say in the logcontrol.plist that I can get more info out of the log:
Erm ... and how, exactly, do I do that?Log output can be modified using the following preference keys:
logging-show-app-name
logging-show-class
logging-show-function
logging-show-file-and-line
logging-echo-to-stderr