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Thargoid robots

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bdug
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Thargoid robots

Post by bdug »

I noticed a bug with the thargoids

As soon the robots launch from the mother ships, they become inactive (white on the radar) even if the mother ship keeps alive. This makes the thargoids not challenging at all.
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Rimbaud
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Re: Thargoid robots

Post by Rimbaud »

bdug wrote:
I noticed a bug with the thargoids

As soon the robots launch from the mother ships, they become inactive (white on the radar) even if the mother ship keeps alive. This makes the thargoids not challenging at all.
Hmm, can't say this is a problem I've ever had and I spend a LOT of time in Witchspace. Do you have any OXPs installed?
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Commander McLane
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Post by Commander McLane »

First: Which version of Oolite do you use?

Second: If you have SecondWave.oxp installed, this is a feature of some of the Thargons (that's what they called).
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Thargoid
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Post by Thargoid »

Commander McLane wrote:
Second: If you have SecondWave.oxp installed, this is a feature of some of the Thargons (that's what they called).
If they appear "damaged" (cracked and mottled) then they're the damaged Thargons from Second Wave that McLane is mentioning. They're not a high probability version, but there seems to be some weird goings on with probabilities lately for some people.
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Post by Screet »

Thargoid wrote:
They're not a high probability version, but there seems to be some weird goings on with probabilities lately for some people.
DEFINITELY!!!

...and that at very different parts of the game.

Screet
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