I have an issue that has come up with quite a big amount of missions recently.
Space is big and the Oolite scanner small, it scans only a very small volume of it.
Today, there are loads of stations, ships and also parallel missions going on. The scanner only covers a region of roughly 20.000 cubic "kilometres". Even if staying on the space lane (and, assuming, a mission target is there also) the space to be scanned is about 500.000 cubic kilometres. Missions that expand beyond the space lanes can make you search for something in an area of about 30-50 million cubic kilometres!
In other words, the chance to find something you can't see visually and have to find via scanner which is not on the space lane can be in the region of 1 : 60 with odds against you as player - or worse.
I have had this problem with i.e. lovecats, random hits, deposed and other mission oxps. It gets tedious to search for something for which you are not equipped properly, and it has already lessened my enthusiasm for such searches.
I propose some sort of solution should be created for this. The game should be fun foremost, shouldn't it?
Possible solutions could be:
Inside a mission oxp:
* Give such mission objects a beacon by default
* Give a detailed account in the mission text as to where you can expect the mission's objective to be found
Via core game:
* Create a Long Range Scanner that somehow makes it at least manageable to find something between all the other traffic/stations and/or outside the space lanes
Those are just some suggestions, there might be many further options to solve this.
For me, it would greatly enhance the missions in the game, as for the moment, I've had it with the pointless twentieth hide-and-seek runs ...
Discuss!

L