And that's what I see when I query it in the console:Wiki wrote:The ship’s heat insulation factor. 1.0 is normal, higher values mean more resistance to heat.
returns 1 for e.g. a police viper.player.ship.target.heatInsulation
But if I set it via the console, things get strange (quotations from now on from the JS-console):
leads to> player.ship.target.heatInsulation=2
2
Hm. Restoring it back with> player.ship.target.heatInsulation
512
results in> player.ship.target.heatInsulation=1
1
Now I'm getting curious. What would happen with> player.ship.target.heatInsulation
256
? Answer:> player.ship.target.heatInsulation=0
0
Aha. And what about:> player.ship.target.heatInsulation
32
Now we arrive at> player.ship.target.heatInsulation=3
3
Conclusion: Internally the value isn't 1, 2 or 3, but 1x256, 2x256 or 3x256. Only the 32 doesn't really fit.> player.ship.target.heatInsulation
768
And it is a little strange that these internal values only show up after the first change.
Or is something broken here?