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Sniper Laser
Posted: Wed Nov 12, 2008 10:06 pm
by wackyman465
Should a "sniper laser" with incredibly high (2-3 hit kill) damage but with super-long cooldown time be created? I.E. you could shoot it once, but it immediately overheats...
Re: Sniper Laser
Posted: Wed Nov 12, 2008 10:24 pm
by Eric Walch
wackyman465 wrote:Should a "sniper laser" with incredibly high (2-3 hit kill) damage but with super-long cooldown time be created? I.E. you could shoot it once, but it immediately overheats...
It already exists. It is called a mining laser. A single shot is several times more powerful than a military laser. And it has a very long cooling down time.
Posted: Wed Nov 12, 2008 10:54 pm
by wackyman465
But can it be used effectively at long range against other ships?
Posted: Wed Nov 12, 2008 11:40 pm
by Gimi
Sounds like a plasma accelerator to me.
Not a bad idea, but I would like to see it as a part of the assassins guild or some similar mission. Basically you need this for taking out a ship coming from a space station while you are outside the protected area. (Will require it's own targeting system though). Also, as this might unbalance the game somewhat, and making it to expensive is no fun you could give it a limited number of shots.
20 shots = burned out.
Posted: Thu Nov 13, 2008 11:20 am
by Commander McLane
Note that you can't actually do anything of that by a script. Laser behaviour is pretty much hard-coded.
Oh, and to answer the question: Of course a Mining Laser can be used as a weapon against other ships. I am not sure about its firing range, though. I would guess, however, that it isn't as long as for a Military Laser.
Posted: Thu Nov 13, 2008 6:49 pm
by Sarin
I've actually used aft mounted mining laser with success when my forward military overheat. It isn't bad, but you have to be very good at aiming.
Posted: Thu Nov 13, 2008 9:59 pm
by wackyman465
Posted: Thu Nov 13, 2008 10:12 pm
by Thargoid
I think the only thing you can change is the weapon_energy. So the laser firing/cooling rate and the range will give you problems. You can get one or the other (by basing it on a mining or a military laser respectively), but not both.
Although I guess you could simulate a low fire rate by clever AI scripting to limit the firing rate that way.
PS No I don't fly a Mongoose, although I'm now tempted to christen one of the alien ships in my Thargoid OXP (if I ever finish the damn thing) by that name
Posted: Thu Nov 13, 2008 10:57 pm
by wackyman465
Doesn't weapon_energy change the cooldown/heatup rate too?
if not, you could make some nasty ships that way, and no player uber-ship could beat them in terms of lasers.
Posted: Fri Nov 14, 2008 5:39 am
by Commander McLane
wackyman465 wrote:Doesn't weapon_energy change the cooldown/heatup rate too?
if not, you could make some nasty ships that way, and no player uber-ship could beat them in terms of lasers.
No, it doesn't. It only determines the damage that is done to the energy of the receiving.
And note that you can't make only-NPC ships. Not as long as Lestradae is around and automatically includes a player version of everything that flies in RS.
Oh, and--just if anybody is in doubt here--of course there is already a ship named
Mongoose, and it is not in any way related to Thargoids.
Posted: Fri Nov 14, 2008 9:49 am
by Lestradae
Commander McLane wrote:Not as long as Lestradae is around and automatically includes a player version of everything that flies in RS.
Nooo, that`s not entirely correct. There are at least three examples of ships & things I promise to never, ever make flyable with RS or it`s successor(s):
1. Dyson Sphere
2. Strut
3. Thargoid Carrier
So there.
Posted: Fri Nov 14, 2008 10:08 am
by Commander McLane
But wasn't the Flying Strut even included in illicit unlock or some other OXP?
Posted: Fri Nov 14, 2008 11:16 am
by Thargoid
Lestradae wrote:Commander McLane wrote:Not as long as Lestradae is around and automatically includes a player version of everything that flies in RS.
Nooo, that`s not entirely correct. There are at least three examples of ships & things I promise to never, ever make flyable with RS or it`s successor(s):
1. Dyson Sphere
2. Strut
3. Thargoid Carrier
So there.
Personally I'm still waiting for Asteroid-Player...
..
Posted: Fri Nov 14, 2008 11:33 am
by Lestradae
Thargoid wrote:Lestradae wrote:Commander McLane wrote:Not as long as Lestradae is around and automatically includes a player version of everything that flies in RS.
Nooo, that`s not entirely correct. There are at least three examples of ships & things I promise to never, ever make flyable with RS or it`s successor(s):
1. Dyson Sphere
2. Strut
3. Thargoid Carrier
So there.
Personally I'm still waiting for Asteroid-Player...
Hmmm ... *thinks*
Is this going to become another "quote the quote" thread?
Posted: Fri Nov 14, 2008 10:15 pm
by wackyman465
Back on topic... what kind of range does a mining laser have?
And if I make a sniper python, do you promise not to include it in RS as a player ship? Please? cuz it would just miss the point