Sniper Laser
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- wackyman465
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Sniper Laser
Should a "sniper laser" with incredibly high (2-3 hit kill) damage but with super-long cooldown time be created? I.E. you could shoot it once, but it immediately overheats...
- Eric Walch
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Re: Sniper Laser
It already exists. It is called a mining laser. A single shot is several times more powerful than a military laser. And it has a very long cooling down time.wackyman465 wrote:Should a "sniper laser" with incredibly high (2-3 hit kill) damage but with super-long cooldown time be created? I.E. you could shoot it once, but it immediately overheats...
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- wackyman465
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Sounds like a plasma accelerator to me.
Not a bad idea, but I would like to see it as a part of the assassins guild or some similar mission. Basically you need this for taking out a ship coming from a space station while you are outside the protected area. (Will require it's own targeting system though). Also, as this might unbalance the game somewhat, and making it to expensive is no fun you could give it a limited number of shots.
20 shots = burned out.
Not a bad idea, but I would like to see it as a part of the assassins guild or some similar mission. Basically you need this for taking out a ship coming from a space station while you are outside the protected area. (Will require it's own targeting system though). Also, as this might unbalance the game somewhat, and making it to expensive is no fun you could give it a limited number of shots.
20 shots = burned out.
- Commander McLane
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Note that you can't actually do anything of that by a script. Laser behaviour is pretty much hard-coded.
Oh, and to answer the question: Of course a Mining Laser can be used as a weapon against other ships. I am not sure about its firing range, though. I would guess, however, that it isn't as long as for a Military Laser.
Oh, and to answer the question: Of course a Mining Laser can be used as a weapon against other ships. I am not sure about its firing range, though. I would guess, however, that it isn't as long as for a Military Laser.
- wackyman465
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Well i've done some research. I can't make it as a laser for player ships, but perhaps I could create a slow ship that maneuvers fast and has a very powerful laser - maybe twice that of a mining laser and equal range to a mil laser - you have to kill the ship before it can reload, or its second shot will kill you
I shot him back first. That is to say, I read his mind and fired before he would have fired on me. No, sir, he wasn't a fugitive.
I think the only thing you can change is the weapon_energy. So the laser firing/cooling rate and the range will give you problems. You can get one or the other (by basing it on a mining or a military laser respectively), but not both.
Although I guess you could simulate a low fire rate by clever AI scripting to limit the firing rate that way.
PS No I don't fly a Mongoose, although I'm now tempted to christen one of the alien ships in my Thargoid OXP (if I ever finish the damn thing) by that name
Although I guess you could simulate a low fire rate by clever AI scripting to limit the firing rate that way.
PS No I don't fly a Mongoose, although I'm now tempted to christen one of the alien ships in my Thargoid OXP (if I ever finish the damn thing) by that name
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- wackyman465
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- Commander McLane
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No, it doesn't. It only determines the damage that is done to the energy of the receiving.wackyman465 wrote:Doesn't weapon_energy change the cooldown/heatup rate too?
if not, you could make some nasty ships that way, and no player uber-ship could beat them in terms of lasers.
And note that you can't make only-NPC ships. Not as long as Lestradae is around and automatically includes a player version of everything that flies in RS.
Oh, and--just if anybody is in doubt here--of course there is already a ship named Mongoose, and it is not in any way related to Thargoids.
- Lestradae
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Commander McLane wrote:Not as long as Lestradae is around and automatically includes a player version of everything that flies in RS.
Nooo, that`s not entirely correct. There are at least three examples of ships & things I promise to never, ever make flyable with RS or it`s successor(s):
1. Dyson Sphere
2. Strut
3. Thargoid Carrier
So there.
- Commander McLane
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Personally I'm still waiting for Asteroid-Player...Lestradae wrote:Commander McLane wrote:Not as long as Lestradae is around and automatically includes a player version of everything that flies in RS.
Nooo, that`s not entirely correct. There are at least three examples of ships & things I promise to never, ever make flyable with RS or it`s successor(s):
1. Dyson Sphere
2. Strut
3. Thargoid Carrier
So there.
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- Lestradae
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..
Hmmm ... *thinks*Thargoid wrote:Personally I'm still waiting for Asteroid-Player...Lestradae wrote:Commander McLane wrote:Not as long as Lestradae is around and automatically includes a player version of everything that flies in RS.
Nooo, that`s not entirely correct. There are at least three examples of ships & things I promise to never, ever make flyable with RS or it`s successor(s):
1. Dyson Sphere
2. Strut
3. Thargoid Carrier
So there.
Is this going to become another "quote the quote" thread?
- wackyman465
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Back on topic... what kind of range does a mining laser have?
And if I make a sniper python, do you promise not to include it in RS as a player ship? Please? cuz it would just miss the point
And if I make a sniper python, do you promise not to include it in RS as a player ship? Please? cuz it would just miss the point
I shot him back first. That is to say, I read his mind and fired before he would have fired on me. No, sir, he wasn't a fugitive.