How do I turn up the nebula intensity in my 1.72 game?
Please someone tell me, want to have the psychedelic experience already seen in the nebula thread
L
How do I turn up the nebula intensity in my game?
Moderators: winston, another_commander
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- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
Open up planetinfo.plist. Go to the section titled universal. By default it looks like this:
To change the density of stars and nebulae, play with the star_count_multiplier and nebula_count_multiplier variables until you find a nice balance between performance and visual beauty. The higher you make these numbers, the higher the load on your system, especially for the nebula multiplier.
Also, you need to be aware of this: The game engine will create a maximum of 4800 stars and 1280 blobs under normal conditions in order to ensure acceptable performance. However, when you use the multipliers, these limits no longer exist. You can add absurd number of stars and nebulae, but be prepared for huge performance hits in this case.
Finally, remember: Shift key becomes a good friend after editing a plist.
Code: Select all
universal =
{
// The two multiplier values below determine how many more stars will be used to populate space
// with respect to the number normally used. Apply to all systems by being included in the
// "universal" section.
star_count_multiplier = 2;
nebula_count_multiplier = 1;
// Default docking clearance requirement for main stations.
stations_require_docking_clearance = no;
};
Also, you need to be aware of this: The game engine will create a maximum of 4800 stars and 1280 blobs under normal conditions in order to ensure acceptable performance. However, when you use the multipliers, these limits no longer exist. You can add absurd number of stars and nebulae, but be prepared for huge performance hits in this case.
Finally, remember: Shift key becomes a good friend after editing a plist.