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Set Reticle_target_sensitive to true by default

Posted: Thu Nov 06, 2008 1:12 pm
by Ark
Docking clearance - Reticle_target_sensitive
Oh boy!!!!

I really like those 2 new “hidden features” in 1.71 but although I can understand the reasons why docking clearance must be activated by the player I have failed to understand why the reticule target sensitive option must be turned off by default. I strongly recommend changing the default setting in hud.plist to true
By the way are there any more exiting possibilities and features in 1.72 that is hidden from all those that are not enter the forum on a daily basis.??
:wink:

Re: Set Reticle_target_sensitive to true by default

Posted: Thu Nov 06, 2008 1:20 pm
by another_commander
Ark wrote:
I really like those 2 new “hidden features” in 1.71 (...)
Psst! 1.72. ;-)

Also, have you tried the star and nebula multipliers yet?

Re: Set Reticle_target_sensitive to true by default

Posted: Thu Nov 06, 2008 1:21 pm
by Ark
another_commander wrote:
Ark wrote:
I really like those 2 new “hidden features” in 1.71 (...)
Psst! 1.72. ;-)
:oops: :oops: :oops:

Re: Set Reticle_target_sensitive to true by default

Posted: Thu Nov 06, 2008 1:22 pm
by Eric Walch
Ark wrote:
I have failed to understand why the reticule target sensitive option must be turned off by default. I strongly recommend changing the default setting in hud.plist to true
I like this better. Now someone can design ships with improved targeting, or design equipment for it.
Personally I don't like the constant colour change of the reticule. But maybe that could change after longer use.

Re: Set Reticle_target_sensitive to true by default

Posted: Thu Nov 06, 2008 1:27 pm
by Ark
another_commander wrote:
Also, have you tried the star and nebula multipliers yet?
Yes but i prefer the default settings (But this is my point of view)

Re: Set Reticle_target_sensitive to true by default

Posted: Thu Nov 06, 2008 1:30 pm
by Ark
Eric Walch wrote:
Now someone can design ships with improved targeting, or design equipment for it.
No!! no please !!!!!!not another new piece of equipment for something that may be wise to be a feature in the base game or a default enchantment to an existing equipment instead of a new equipment
(see bounty scaner - advanced targeting system)

Re: Set Reticle_target_sensitive to true by default

Posted: Thu Nov 06, 2008 1:35 pm
by another_commander
Ark wrote:
another_commander wrote:
Also, have you tried the star and nebula multipliers yet?
Yes but i prefer the default settings (But this is my point of view)
OK. How about hyperspace_motor_spin_time?

Re: Set Reticle_target_sensitive to true by default

Posted: Thu Nov 06, 2008 1:38 pm
by Ark
another_commander wrote:
Ark wrote:
another_commander wrote:
Also, have you tried the star and nebula multipliers yet?
Yes but i prefer the default settings (But this is my point of view)
OK. How about hyperspace_motor_spin_time?
Not yet :lol: :lol:

Posted: Thu Nov 06, 2008 3:02 pm
by Eric Walch
With the new 1.72 handlers you can do this without adding any timer and still have immediate reaction on buying or destruction of the equipment. A script to handle the equipment would look like:

Code: Select all

this.name        = "reticle_target_sensitive"; 
this.author      = "eric walch"; 
this.copyright   = ""; 
this.description = "Equipment that sets the target reticle to red when on target"; 
this.version     = "0.0";

this.startUp = this.reset = function()
{
    if(player.ship.hasEquipment("EQ_RETICLE_TARGET_SENSITIVE"))
    {
        player.ship.reticleTargetSensitive = true
    }
}

this.playerBoughtEquipment = function(equipment)
{
    if(equipment == "EQ_RETICLE_TARGET_SENSITIVE")
    {
        player.ship.reticleTargetSensitive = true
    }
}

this.equipmentDamaged = this.equipmentDestroyed  = function(equipment)
{
    if(equipment == "EQ_RETICLE_TARGET_SENSITIVE")
    {
        player.ship.reticleTargetSensitive = false
    }
}
Just untested code. But I like the way it can be done without any timer or check on launch. I should probably review my other equipment code.
No!! no please !!!!!!not another new piece of equipment for something that may be wise to be a feature in the base game or a default enchantment to an existing equipment
(see bounty scaner - advanced targeting system)
OK, I also don't like the long list, but I like the option to customise Oolite. (Or by equipment or by preferences). e.g. bounty scanner gives to much info on my screen, so I removed it. I'm not really interested in the bounty. If a ship is not clean I waste it anyhow.

Posted: Thu Nov 06, 2008 3:43 pm
by TGHC
Eric Walch wrote:
If a ship is not clean I waste it anyhow.
I can feel a Turtle Wax OXP coming on!

Posted: Thu Nov 06, 2008 5:01 pm
by Ark
Eric Walch wrote:
OK, I also don't like the long list, but I like the option to customise Oolite. (Or by equipment or by preferences).
Please do it by preferences pretty please!!!!!!!!!!!!
I have to buy an equipment in order to listen to music another equipment in order to see the bounty of my target another equpment in order......
No more!!!!!!!!!

Posted: Thu Nov 06, 2008 8:29 pm
by Svengali
Ark wrote:
Please do it by preferences pretty please!!!!!!!!!!!!
I have to buy an equipment in order to listen to music another equipment in order to see the bounty of my target another equpment in order......
No more!!!!!!!!!
I've never read a suggestion to make the Hyperradio as non-equipment :-)

Or you could make a 'pirate'-radiostation, or a basic radio-station in some selected systems, or a military-radio that is only available at the front-line (interstellarSpace), or....

Posted: Fri Nov 07, 2008 7:23 am
by Commander McLane
Ark wrote:
Eric Walch wrote:
OK, I also don't like the long list, but I like the option to customise Oolite. (Or by equipment or by preferences).
Please do it by preferences pretty please!!!!!!!!!!!!
I have to buy an equipment in order to listen to music another equipment in order to see the bounty of my target another equpment in order......
No more!!!!!!!!!
I see your point. Although I also like the idea of charging the player in-game for improved performance. And this is best done by implemeting improvements as equipment. Admittedly the drawback is the flooding of the status-screen. I would be most happy if we could do something to prevent this.

Posted: Fri Nov 07, 2008 11:29 pm
by nijineko
may i suggest that "as technology improves and miniaturization techniques continue to improve" multiple equipment packages could be formed into single circut blocks? in other words, start combining equipment oxps into a new oxp, and have a new piece of equipment that is a combonation of multiple pieces of other equipment. more expensive than purchasing individually, less expensive than the combined total. get three (or more) for one.

this would populate the for purchase screen more, but would reduce the ship equipment screen nicely.

...

Posted: Sat Nov 08, 2008 7:30 am
by Lestradae
I second that, very good idea.