Set Reticle_target_sensitive to true by default
Moderators: winston, another_commander
Set Reticle_target_sensitive to true by default
Docking clearance - Reticle_target_sensitive
Oh boy!!!!
I really like those 2 new “hidden features” in 1.71 but although I can understand the reasons why docking clearance must be activated by the player I have failed to understand why the reticule target sensitive option must be turned off by default. I strongly recommend changing the default setting in hud.plist to true
By the way are there any more exiting possibilities and features in 1.72 that is hidden from all those that are not enter the forum on a daily basis.??
Oh boy!!!!
I really like those 2 new “hidden features” in 1.71 but although I can understand the reasons why docking clearance must be activated by the player I have failed to understand why the reticule target sensitive option must be turned off by default. I strongly recommend changing the default setting in hud.plist to true
By the way are there any more exiting possibilities and features in 1.72 that is hidden from all those that are not enter the forum on a daily basis.??
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- Quite Grand Sub-Admiral
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Re: Set Reticle_target_sensitive to true by default
Psst! 1.72.Ark wrote:I really like those 2 new “hidden features” in 1.71 (...)
Also, have you tried the star and nebula multipliers yet?
Last edited by another_commander on Thu Nov 06, 2008 1:21 pm, edited 1 time in total.
Re: Set Reticle_target_sensitive to true by default
another_commander wrote:Psst! 1.72.Ark wrote:I really like those 2 new “hidden features” in 1.71 (...)
- Eric Walch
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Re: Set Reticle_target_sensitive to true by default
I like this better. Now someone can design ships with improved targeting, or design equipment for it.Ark wrote:I have failed to understand why the reticule target sensitive option must be turned off by default. I strongly recommend changing the default setting in hud.plist to true
Personally I don't like the constant colour change of the reticule. But maybe that could change after longer use.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Re: Set Reticle_target_sensitive to true by default
Yes but i prefer the default settings (But this is my point of view)another_commander wrote:Also, have you tried the star and nebula multipliers yet?
Re: Set Reticle_target_sensitive to true by default
No!! no please !!!!!!not another new piece of equipment for something that may be wise to be a feature in the base game or a default enchantment to an existing equipment instead of a new equipmentEric Walch wrote:Now someone can design ships with improved targeting, or design equipment for it.
(see bounty scaner - advanced targeting system)
Last edited by Ark on Thu Nov 06, 2008 1:54 pm, edited 3 times in total.
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- Quite Grand Sub-Admiral
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Re: Set Reticle_target_sensitive to true by default
OK. How about hyperspace_motor_spin_time?Ark wrote:Yes but i prefer the default settings (But this is my point of view)another_commander wrote:Also, have you tried the star and nebula multipliers yet?
Re: Set Reticle_target_sensitive to true by default
Not yetanother_commander wrote:OK. How about hyperspace_motor_spin_time?Ark wrote:Yes but i prefer the default settings (But this is my point of view)another_commander wrote:Also, have you tried the star and nebula multipliers yet?
- Eric Walch
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With the new 1.72 handlers you can do this without adding any timer and still have immediate reaction on buying or destruction of the equipment. A script to handle the equipment would look like:
Just untested code. But I like the way it can be done without any timer or check on launch. I should probably review my other equipment code.
Code: Select all
this.name = "reticle_target_sensitive";
this.author = "eric walch";
this.copyright = "";
this.description = "Equipment that sets the target reticle to red when on target";
this.version = "0.0";
this.startUp = this.reset = function()
{
if(player.ship.hasEquipment("EQ_RETICLE_TARGET_SENSITIVE"))
{
player.ship.reticleTargetSensitive = true
}
}
this.playerBoughtEquipment = function(equipment)
{
if(equipment == "EQ_RETICLE_TARGET_SENSITIVE")
{
player.ship.reticleTargetSensitive = true
}
}
this.equipmentDamaged = this.equipmentDestroyed = function(equipment)
{
if(equipment == "EQ_RETICLE_TARGET_SENSITIVE")
{
player.ship.reticleTargetSensitive = false
}
}
OK, I also don't like the long list, but I like the option to customise Oolite. (Or by equipment or by preferences). e.g. bounty scanner gives to much info on my screen, so I removed it. I'm not really interested in the bounty. If a ship is not clean I waste it anyhow.No!! no please !!!!!!not another new piece of equipment for something that may be wise to be a feature in the base game or a default enchantment to an existing equipment
(see bounty scaner - advanced targeting system)
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Please do it by preferences pretty please!!!!!!!!!!!!Eric Walch wrote:OK, I also don't like the long list, but I like the option to customise Oolite. (Or by equipment or by preferences).
I have to buy an equipment in order to listen to music another equipment in order to see the bounty of my target another equpment in order......
No more!!!!!!!!!
I've never read a suggestion to make the Hyperradio as non-equipment :-)Ark wrote:Please do it by preferences pretty please!!!!!!!!!!!!
I have to buy an equipment in order to listen to music another equipment in order to see the bounty of my target another equpment in order......
No more!!!!!!!!!
Or you could make a 'pirate'-radiostation, or a basic radio-station in some selected systems, or a military-radio that is only available at the front-line (interstellarSpace), or....
- Commander McLane
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I see your point. Although I also like the idea of charging the player in-game for improved performance. And this is best done by implemeting improvements as equipment. Admittedly the drawback is the flooding of the status-screen. I would be most happy if we could do something to prevent this.Ark wrote:Please do it by preferences pretty please!!!!!!!!!!!!Eric Walch wrote:OK, I also don't like the long list, but I like the option to customise Oolite. (Or by equipment or by preferences).
I have to buy an equipment in order to listen to music another equipment in order to see the bounty of my target another equpment in order......
No more!!!!!!!!!
- nijineko
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may i suggest that "as technology improves and miniaturization techniques continue to improve" multiple equipment packages could be formed into single circut blocks? in other words, start combining equipment oxps into a new oxp, and have a new piece of equipment that is a combonation of multiple pieces of other equipment. more expensive than purchasing individually, less expensive than the combined total. get three (or more) for one.
this would populate the for purchase screen more, but would reduce the ship equipment screen nicely.
this would populate the for purchase screen more, but would reduce the ship equipment screen nicely.