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Freespace 1 Intro...

Posted: Sat Nov 01, 2008 4:57 pm
by Frame
http://www.youtube.com/watch?v=-qRJDv5UcRc


still one of the best intro´s to any game ever...

just fell over it :-)

Posted: Sat Nov 01, 2008 5:37 pm
by DaddyHoggy
Still got the game installed on my little used XP partition - and you're right - it's sublime!

Posted: Sat Nov 01, 2008 6:09 pm
by another_commander
I agree. And have to add that the ending cutscene from FS2 is probably one of the best closing cutscenes ever, too.

Posted: Sat Nov 01, 2008 10:04 pm
by nijineko
anyone check out fsopen? open source version, nicely done. also has a battlestar galactica conversion mod, and a babylon 5 conversion mod.

Posted: Sat Nov 01, 2008 10:22 pm
by Frame
nijineko wrote:
anyone check out fsopen? open source version, nicely done. also has a battlestar galactica conversion mod, and a babylon 5 conversion mod.
Yeah, was actually part of that fsopen project, in the very beginning, before there was such a thing as fighter beams (read beam weapons on figher/bombers).

And the community before there ever was Freespace 2...

I think my only survived contribution was mod support...
wonder if that is even in there still, since my method was more
a hack, of the cd rom load of pack files function...

Also the very infancy of my c++ skills... which was virtualy non existant...

but i sure could modify some Defines, its allways nice to look at 1000 ships fighter class uslysses attacking a deamon class cruiser. Just a darn shame the network wrapper couldnt handle more than 127 ship types, which lead to collapse of any multiplayer game using my modified build...

Now i know why, i was not to sure of it back then why it broke multiplayer...

but with 1001 ships, fps was down to 15, and collision detection faulted...
but it sure looked nice....

Posted: Sat Nov 01, 2008 10:32 pm
by nijineko
heh, apparently my video card isn't fully supported due to underlying library issues not yet resolved, so instead of exhausts, i see team logos. ^^ otherwise works great, and looks great too.

so once i upgrade, then i'll reinstall it.

Posted: Sun Nov 02, 2008 9:04 am
by another_commander
nijineko wrote:
anyone check out fsopen? open source version, nicely done. also has a battlestar galactica conversion mod, and a babylon 5 conversion mod.
I was doing bug reporting (and fixing) for FSO back in the days of the 3.6.5 version. Was invited to join the project, but I did not have the time for that back then.

In any case, very soon after that I discovered Oolite...

Posted: Sun Nov 02, 2008 1:39 pm
by JensAyton
I almost started working on improving the Mac port last year, but went “No… must… work… on… Oolite” instead.

Posted: Sun Nov 02, 2008 4:23 pm
by Frame
Ahruman wrote:
I almost started working on improving the Mac port last year, but went “No… must… work… on… Oolite” instead.
yeah, you can only go so far with Freespace 2, since it is mission based, pick a campaign and fly the missions until there is no more... then pick a new campaign.

The Oolite universe is much more sympathetic.

I just recalled, i even made a shielded Lucifer(instead of it just being invulnarble) for someone to use in the fs1 port to fs2...

Cheers Frame...