Defining moments in Oolite Development
Posted: Mon Jul 14, 2008 11:25 pm
For me I would nominate:
Giles making the game self interacting.
Giles's genius of making Oolite expandable with OXP's.
Nic's PC installer (for us windows users)
Ahruman's heroic picking up of the baton, (recently with AnotherCommander's assistance)
The Kleptohud (can't remember who designed it)
Wormholes and Qmines
Little Bear's Assassins OXP
Dr Nil's Your Ad here OXP
Shaders
Griff's ships/stations (in fact everything he's done)
plus incrementally, ship and planet textures
Without deep thought these are the ones that spring to mind for me, and IMO pushed back boundaries, but hey different strokes for different folks, so what moved the earth for you.
Thanks guys, you've made an old man very happy!
Giles making the game self interacting.
Giles's genius of making Oolite expandable with OXP's.
Nic's PC installer (for us windows users)
Ahruman's heroic picking up of the baton, (recently with AnotherCommander's assistance)
The Kleptohud (can't remember who designed it)
Wormholes and Qmines
Little Bear's Assassins OXP
Dr Nil's Your Ad here OXP
Shaders
Griff's ships/stations (in fact everything he's done)
plus incrementally, ship and planet textures
Without deep thought these are the ones that spring to mind for me, and IMO pushed back boundaries, but hey different strokes for different folks, so what moved the earth for you.
Thanks guys, you've made an old man very happy!