Shipdata.plist questions (and some more Starfox ships)
Posted: Thu Jun 26, 2008 11:57 pm
Well now that I've made my first model in Wings3D and got some very basic textures on it, I'm turning my attention to configuring the thing.
So far I've sorted out the positions of things like the engine trails, laser firing position and cargo dumping position.
However there are still a few questions I have.
1) Is there a way to increase / decrease the shield strength? (aside from adding shield boosters)
Am I right in thinking that changing <key>max_energy</key> and <key>energy_recharge_rate</key> only has an effect after the shields have been depleted?
2) Most of the Starfox ships are too small to realistically carry even 1 ton of cargo, it is still possible to allow them to carry the lighter equipment such as platinum, gold etc?
3) As the craft are small, light fighters I gave them a higher than average pitch/yaw/roll values. This has resulted in the craft being a little twitchy which in turn can make it a little tricky to line up your cross hairs over your desired target. Is there a way to keep the turning values high but make it less twitchy?
Does messing with the <key>thrust</key> or <key>density</key> do anything to the manoeuvrability?If not.. what do they do?
4) Is there a way to mount two forward facing weapons? In the Starfox games you could upgrade your laser to a twin blaster which would simultaneously fire two lasers at your target.. it would be nice if I could do that in Oolite too!
5) Ca- ah, nevermind. Found the answer by re-reading the shipdata wiki entry.
Okay, enough text..time for some new images.
Front/bottom right: Arwing; main player ship from the Starfox games. Piloted by Fox McCould. Very nible, weak but rapid firing lasers, moderate shielding.
Front/bottom left: Arwing interceptor; From Starfox 2, piloted by either Fay or Miyu. high speed, strong, moderately firing lasers, weak shielding.
Middle left: Wolf O'Donnell, leader of Starwolf (they weren't very inventive with the names huh?) rival mercenary group. Ship model from Starfox 2
Middle right: The rest of the Starwolf team get to fly these one's.. there's no obvious difference aside from appearance.
Back/top: Arwing bomber, strong shielding, not so quick to turn around, model from Starfox 2. The craft in the game isn't a lot larger than the others, however I thought it would be a good idea to make something that's at least big enough to carry some cargo
So far I've sorted out the positions of things like the engine trails, laser firing position and cargo dumping position.
However there are still a few questions I have.
1) Is there a way to increase / decrease the shield strength? (aside from adding shield boosters)
Am I right in thinking that changing <key>max_energy</key> and <key>energy_recharge_rate</key> only has an effect after the shields have been depleted?
2) Most of the Starfox ships are too small to realistically carry even 1 ton of cargo, it is still possible to allow them to carry the lighter equipment such as platinum, gold etc?
3) As the craft are small, light fighters I gave them a higher than average pitch/yaw/roll values. This has resulted in the craft being a little twitchy which in turn can make it a little tricky to line up your cross hairs over your desired target. Is there a way to keep the turning values high but make it less twitchy?
Does messing with the <key>thrust</key> or <key>density</key> do anything to the manoeuvrability?If not.. what do they do?
4) Is there a way to mount two forward facing weapons? In the Starfox games you could upgrade your laser to a twin blaster which would simultaneously fire two lasers at your target.. it would be nice if I could do that in Oolite too!
5) Ca- ah, nevermind. Found the answer by re-reading the shipdata wiki entry.
Okay, enough text..time for some new images.
Front/bottom right: Arwing; main player ship from the Starfox games. Piloted by Fox McCould. Very nible, weak but rapid firing lasers, moderate shielding.
Front/bottom left: Arwing interceptor; From Starfox 2, piloted by either Fay or Miyu. high speed, strong, moderately firing lasers, weak shielding.
Middle left: Wolf O'Donnell, leader of Starwolf (they weren't very inventive with the names huh?) rival mercenary group. Ship model from Starfox 2
Middle right: The rest of the Starwolf team get to fly these one's.. there's no obvious difference aside from appearance.
Back/top: Arwing bomber, strong shielding, not so quick to turn around, model from Starfox 2. The craft in the game isn't a lot larger than the others, however I thought it would be a good idea to make something that's at least big enough to carry some cargo