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Military shield enhancement

Posted: Wed Jun 25, 2008 10:21 am
by dalek501
I was just wondering what sort of effect adding military shield enhancement actually has? Having spent the best part of my hard earned cash on it, the first skirmish I got into had my shields seeming to deplete at the usual rate.

OK I didnt scientifically measure it, but in battles you normally get pummelled for a few seconds when first encountering a few pirates together, before they lay off for a while. It was in the first bit when my sheilds seemed to deplete at the same rate they always had before.

The only thing I may have detected is that after the initial burst maybe ships didn't fire on me so much (or was I dreaming that). Is it possible that the AI of others ships is changed if you have military shieds?

Am I not seeing it right? Or don't they actually add that much?

Posted: Wed Jun 25, 2008 10:25 am
by TGHC
used together with a naval energy unit you'll notice the difference.

Posted: Wed Jun 25, 2008 10:55 am
by dalek501
So does that mean they don't do anything until I get the unit?

Posted: Wed Jun 25, 2008 11:29 am
by TGHC
No, sorry to confuse, the shields are stronger, but there is not a massive improvement, they are well overpriced IMO, (and bear in mind that the maintenace cost is high too) but together with the Naval energy unit they do give you the strongest defence against laser fire.

The best defensive equipment to get are the injectors and the cloaking device.

Posted: Wed Jun 25, 2008 11:56 am
by Eric Walch
TGHC wrote:
No, sorry to confuse, the shields are stronger, but there is not a massive improvement, they are well overpriced IMO,
Why should a military equipment always be stronger in the first place. Maybe it doesn't damage that easy or it takes less room in the ships hull?

In fact the military shield is just as powerful as the normal one. Both add 100% shield to the value of an unmodified ship. The military one just uses other technology that increases shield value in an other way. This way you can have both shields enhancers do their work and your shield triples in strenght. Explaining the physics behind the boosters is out of the scope of this board but both techniques are at the maximum of their power. Just swapping one for the other gives no increase.

Posted: Wed Jun 25, 2008 12:30 pm
by dalek501
I see, so it looks like I need to wait a bit to get the naval energy unit then to see the full potential.

Posted: Wed Jun 25, 2008 2:05 pm
by Commander Mysenses
@Eric
That's some fine quality snakeoil you got thar sonny!

Posted: Thu Jun 26, 2008 9:53 am
by TGHC
The bottom line is get all the defensive and offensive equipment you can to max out your "survivability",

Posted: Sun Aug 31, 2008 3:43 pm
by CmdrLUke
So if I already have regular Shield Boosters and no other special Navy equipment, adding the very expensive Military Shield Enhancers will give me incrementally 50% more shield power, for a total of 3x over non-boosted shield power?

Posted: Sun Aug 31, 2008 3:58 pm
by LittleBear
I think each item doubles it. So the Shield Boosters give you twice as strong shields as nothing at all. The Military Shield doubles it again. So fitting both gives you 400% more juice in your shields than you would with nothing. The Engery Units (both standard and Naval) do not increase your shield strength, but they do speed up the rate at which your Energy Banks recharge.

Posted: Sun Aug 31, 2008 4:51 pm
by CmdrLUke
thanks!

Posted: Tue Sep 02, 2008 12:06 pm
by Commander McLane
I don't think the MSE doubles it again, it just adds another 100%.

Posted: Tue Sep 02, 2008 3:55 pm
by JensAyton
The combined effect of the Shield Booster and Military Shield Enhancer is additive.

On top of that, the Military Shield Enhancer increases shield recharge rate by 50%.

Code: Select all

// ShipEntity.m
- (float) shieldBoostFactor
{
    float boostFactor = 1.0f;
    if ([self hasShieldBooster])  boostFactor += 1.0f;
    if ([self hasMilitaryShieldEnhancer])  boostFactor += 1.0f;
    
    return boostFactor;
}


- (float) shieldRechargeRate
{
    return [self hasMilitaryShieldEnhancer] ? 3.0f : 2.0f;
}