Character Portraits?
Moderators: winston, another_commander
- Amen Brick
- Deadly
- Posts: 187
- Joined: Sat May 10, 2008 5:22 pm
- Location: Bolton!
Character Portraits?
Inspired by the explorable station threads. Would it be possible to have static graphics of your pilot/mission givers/other people. Maybe flash up if they talk to you in space?
- Disembodied
- Jedi Spam Assassin
- Posts: 6885
- Joined: Thu Jul 12, 2007 10:54 pm
- Location: Carter's Snort
There was some (ultimately negative) discussion about providing portraits of characters in-game here -- and it would require an awful lot of artwork to avoid repeating the same images over and over again. A facility for a personal character portrait, maybe appearing on the F5 page, though, would be a nice way for people to personalise their game, though: you could make a small number of sample portraits but have the ability to upload an image of a standard size of your own if you wanted.
Mind you, this would probably require a bit of guddling around in the main program -- i.e. not be OXPable -- so I don't know if it would ever get a terribly high priority on the list!
Mind you, this would probably require a bit of guddling around in the main program -- i.e. not be OXPable -- so I don't know if it would ever get a terribly high priority on the list!
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Yes,
Nice idea. And I also want the option that you can name your ship. Then Captain Hesperus can name his python 'Dubious Profit'.
Nice idea. And I also want the option that you can name your ship. Then Captain Hesperus can name his python 'Dubious Profit'.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- Cmdr. Maegil
- Sword-toting nut-job
- Posts: 1294
- Joined: Tue Feb 27, 2007 10:28 pm
- Location: On the mend in Western Africa
I don't care much about the pic, and to rename your ship, changing the ship data manually is easy enough... as long as you know this.
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
I'm obviously not one of them.
-
- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am
This is already doable. Just add this to your python-player entry in shipdata.plist:pagroove wrote:And I also want the option that you can name your ship. Then Captain Hesperus can name his python 'Dubious Profit'.
Code: Select all
display_name = "Dubious Profit";
- LittleBear
- ---- E L I T E ----
- Posts: 2882
- Joined: Tue Apr 04, 2006 7:02 pm
- Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.
Can you do that as a variable? As in:-
Code: Select all
display_name = mission_random_hits_mark_name;
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
-
- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am
I don't think so. But you can always give it a try and see.LittleBear wrote:Can you do that as a variable?
Edit: You want the victim's name appearing as the designation of the ship, if I have understood correctly. I think the best way is to assign a script to the ship whose display name you want changed and do something like this:
Code: Select all
this.shipSpawned = function()
{
let aString = missionVariables.random_hits_mark_name;
if (aString) this.ship.shipDisplayName = aString;
}
Edit2: Yes it is doable. The above code works just fine.
Last edited by another_commander on Tue May 13, 2008 3:47 pm, edited 3 times in total.
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Yes. Look in the ship Script of the buoyRepair. There I change the ship name by adding a random number, but you could also use an other string like a mission variable.LittleBear wrote:Can you do that as a variable? As in:-
Code: Select all
display_name = mission_random_hits_mark_name;
UPS-Courier & DeepSpacePirates & others at the box and some older versions
-
- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am
- LittleBear
- ---- E L I T E ----
- Posts: 2882
- Joined: Tue Apr 04, 2006 7:02 pm
- Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.
Cool. I'll add this in for V1.3!
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Thnx guys. Didn't know that it was already possible by editing. I would however to have it built in when you buy a ship.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- Cmdr. Maegil
- Sword-toting nut-job
- Posts: 1294
- Joined: Tue Feb 27, 2007 10:28 pm
- Location: On the mend in Western Africa
- Lestradae
- ---- E L I T E ----
- Posts: 3095
- Joined: Tue Apr 17, 2007 10:30 pm
- Location: Vienna, Austria
...
I would however to have it built in when you buy a ship.
If its doable and someone tells how to do it, it`s going to be in, sounds like a nice add-on.That sounds like a job for the Lord of the Shipyards!