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Screenshots

General discussion for players of Oolite.

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phkb
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Re: Screenshots

Post by phkb »

gsagostinho wrote:
the HUD is also adapted from Xenon HUD (which has a Creative Common share alike license, so no modding...)
I think I'm right in saying the CC-BY-NC-SA 4.0 licence (which XenonHUD is released under) does allow for modding (see the line "Adapt — remix, transform, and build upon the material" on the CC licence details page), as long as you release your mod with the same licence. However, any further licence discussions should probably be directed to the Licensing OXP's thread.
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gsagostinho
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Re: Screenshots

Post by gsagostinho »

phkb wrote:
I think I'm right in saying the CC-BY-NC-SA 4.0 licence (which XenonHUD is released under) does allow for modding (see the line "Adapt — remix, transform, and build upon the material" on the CC licence details page), as long as you release your mod with the same licence.
You are completely right, that was my mistake. Share Alike (sa) means sharing with the same license, I mistook it for the other type of CC license which is NoDerivatives (nd). Thanks for the clarification!
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gsagostinho
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Re: Screenshots

Post by gsagostinho »

Some more work on the ED-style HUD:

Cockpit:
Image

Side view:
Image

Back view (simulating a monitor with scanlines):
Image

Cockpit again:
Image

Higher resolution images here: https://www.dropbox.com/sh/0nwpitrm5v9j ... aUhka?dl=0
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Re: Screenshots

Post by Cody »

<chuckles> One thing that always irked me about ED/FD was the ubiquitous orange!
Can you get that scanner to mimic the sensor pulse?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by gsagostinho »

Cody wrote: Mon Jul 03, 2017 4:04 pm
<chuckles> One thing that always irked me about ED/FD was the ubiquitous orange!
Oh, that's one of the things I absolutely love about it! :D
Can you get that scanner to mimic the sensor pulse?
What do you mean by sensor pulse?

I am now in the process of recreating this type of cockpit using only GPL friendly images. If I manage to create a convincing cockpit using this, then I will release this as an OXP. If not, I will probably release it as it is now but without the cockpit images.
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Re: Screenshots

Post by gsagostinho »

Image
Cody wrote:
Can you get that scanner to mimic the sensor pulse?
After much work, now I can mimic the sensor pulses as well 8) I also added some nice looking warnings, including an animated critical warning when the energy is critically low. I also added a bunch of sound effects, though my video capturing application does not record sounds. Here is a video of the current state:

https://youtu.be/IMinyh2mk4w
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Re: Screenshots

Post by Cody »

<grins> Looking good!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by gsagostinho »

Cody wrote: Wed Jul 05, 2017 10:56 pm
<grins> Looking good!
Many thanks, Cody! I am close to releasing it as an OXP, I just need some minor tweaks :)
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Re: Screenshots

Post by Cody »

Minor tweaks? What... like changing the orange for cool blue? <grins>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by gsagostinho »

Cody wrote:
Minor tweaks? What... like changing the orange for cool blue? <grins>
:lol: I was actually already considering to create a blue version of this HUD :D
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Re: Screenshots

Post by Cody »

I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Getafix »

@gsagostinho
Really dig it! 8)
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Re: Screenshots

Post by gsagostinho »

@Getafix Thanks!! :D
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Re: Screenshots

Post by CaptSolo »

Good work. I prefer a simpler HUD. This one came with SimonB's Cobra Courier. I made a few minor modifications.
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Re: Screenshots

Post by gsagostinho »

CaptSolo wrote:
Good work.
Thanks a lot! :D
I prefer a simpler HUD. This one came with SimonB's Cobra Courier. I made a few minor modifications.
I think a lot of folks here would agree with that, I myself use a very simple one when playing on my small notebook :) The downside of a complex HUD like this one I am working on is that it is considerably demanding on the computer, so I suspect one really needs a powerful machine to run it well (Oolite isn't really made for HUD animations, I am exploiting some things that are really not optimal). But since I am normally able to run Oolite quite smoothly on my main machine, I decided to take the challenge and see what happens. The work is basically complete, I am now just trying to figure out where I can still optimize it.
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