Guys, I think in addition to the plist he is providing a word document for reference.
That is the thing he is asking if word is ok, and I suggested plain text or html.
If he is asking about the plist itself, clearly as you have all said, must be text.
Thank you, Commander James: Exactly! I would not have dreamed of writing a plist other than in my editor which makes plain text.
The way I am writing the "Realistic Shipyards" OXP is in principle that I write a gigantic new shipyard.plist which overwrites the TL`s and prices that were originally there with the recalibrated prices and Tech Levels. I am working on it and have been testing it back and forth and it works fine!
In addition to this I am writing two readme`s. They will provide players with information about ALL the ships in ALL the OXPs
Including their revised prices and Tech Level availabilities! And for those read me`s and infos I was asking if Word was OK. And I have understood: NO!!!
I am not changing the ships themselves, by the way. A few ships that were unavailable due to typos or switched off but made sense to be included are being opened up to the player. But the stats and probability to appear will stay the same - as they are all fine ships ...
Cheers & thanks again for the infos (might settle for rtf for the ship stats list, though)
L
PS: I am really curious how this OXP will change gameplay strategies. Because with it, you can really plan your career path according to what you want to do, which ship(s) fit(s) and the availability price- and probabilitywise is consistent. I hope there will be many testers for this OXP
