I can make them public after next weekend if you like it. I have also made a new anaconda.

Moderators: winston, another_commander
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<key>pangroove_alt_coriolis-station</key>
<dict>
<key>like_ship</key>
<string>coriolis-station</string>
<key>roles</key>
<string>coriolis(0.5) station oolite-coriolis-station(0.5) station</string>
<key>name</key>
<string>Pangroove's Base</string>
<key>model</key>
<string>pangroove_alt_coriolis.dat</string>
</dict>
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<key>pangroove_alt_coriolis-station2</key>
<dict>
<key>like_ship</key>
<string>pangroove_alt_coriolis-station2</string>
<key>name</key>
<string>Griff's High Orbiter</string>
</dict>
If the wiki is right, then this is not correct.LittleBear wrote:Nice. What about a "Pimp my Corolius" competation? As a suggested rule:- Post an OXP with a like_shiped Corolius with the texture attached to the renamed model and the role set to Corolius(0.5). That way with one entry half the Corolius Stations get one new texture, but if say 10 people put in Pimped Stations then 5% have WriterA's texture, 5% writerBs and so on. Any takers?
So if you want your new Coriolis to appear as often as the standard one (half of the time), you have to type coriolis as a role. This means it gets into the pool of stations just like the standard Coriolis. And when the engine takes a station out of the pool, in order to put it in a system, it may choose either of them with the same probability.Wiki wrote:The game engine constantly calls for generic roles to populate the universe. In the example below the ship in question will be considered twice as often (2.0) when a trader is called for, only one quarter as often (0.25) when looking for a hunter, and as often as any other pirate ships when looking for a pirate.
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<key>roles</key> <string>hunter(0.25) trader(2.0) pirate</string>
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probability value of your ship
-----------------------------------------------------
sum of probability values of all ships with that role
Correct! I just want to add that you also can add a condition key wit a set of conditions when a ship may appear.McLane wrote:If you give your station the role coriolis(2), you turn around the chances. Now your station enters into the pool twice as often as the standard Coriolis, so the probability of appearance will be 2/3 vs 1/3 in favour of your station. If there is another one with coriolis(2), it will be 2/5 vs 2/5 vs 1/5 in favour against the standard Coriolis.
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<key>conditions</key>
<array>
<string>systemEconomy_number lessthan 3</string>
</array>
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<key>conditions</key>
<array>
<string> pseudoFixedD100_number lessthan 20</string>
<string>systemEconomy_number lessthan 3</string>
</array>
<key>roles</key>
<string>coriolis(1000) station</string>