Griff wrote:i think you've just made Commander McLane very happy indeed!
First of all, thanks for caring for my happyness!
But seriously, that would be a misunderstanding. I am not into strict play, not at all. In fact I never even tried strict mode.
And I don't love the wireframe Cobra because it's "original" in the sense of "like back in 1984". I love it because it's "original" in the sense of "an original thought", "fresh thinking".
Like I said, I find it an ingenious idea to have something like this "ghost-ship" (not to be mixed up with the buggy ghost-ships, of course), that you can see occasionally (and I mean,
very occasionally; I'll have to tune down its occurence drastically on my computer (as soon as I understand how that JS-script works
)) while travelling through the Ooniverse. To me it's (others apparently had similar thoughts) like the tale of the Flying Dutchman: a rumour in shady bars. And suddenly, one day, you don't trust your eyes, as you see this menacing and ghostly ship... It definitively needs an AI of its own and some odd characteristics, like e.g. immunity to laser fire, or impossibility to lock a missile on it. It should be a spooky encounter for the player.
To make it short: I can easily imagine this ship to be an easter-egg in the game.
This also means that I am far from wanting all ships to be wire-frame. That would very much destroy the whole idea I layed out above.
Let me try again to explain my point: My point is not nostalgia. My point is: With all the efforts to re-design old ships and to design new ships, the example that
really struck me is not one of the pumped-up, detail-rich, testosterone-overladen ships (really, no offense meant!, I'm just trying to be descriptive and clear), but
this (comparably) very simple idea and design.
As far as I am concerned this one idea and ship adds more to the game than all Griff's, Selezen's and others' efforts to re-design and pump up the classical ships together. That's my whole point.
And as I've said before: I don't expect everybody to agree with me. But perhaps some of you can understand my point: I am interested in ideas, features, unexpected ingenuities that expand the Ooniverse, and I believe the wireframe CobraIII is exactly one of these (like the text-adventure in Assassins, to give another example). I am not at all interested in making the game's graphics look like any first-person-shooter I don't have, never have played and never would want to play. You may do that. I'm just not interested. That's all.