




All graphics are see-through, you can see stars behind them. This is not intentional, but I think that was the case also with the original.
Moderators: winston, another_commander
One of the many clever things about Elite was that all the ships were designed with [some geometric feature] to make hidden line removal trivial. There weren't any stars, but 'star dust', which was how you judged your speed.another_commander wrote:All graphics are see-through, you can see stars behind them. This is not intentional, but I think that was the case also with the original.
Convexity.Wiggy wrote:One of the many clever things about Elite was that all the ships were designed with [some geometric feature] to make hidden line removal trivial.
The mode exists for debugging, not retrotude. But the lines are textured, so you can make them any colour you like.TGHC wrote:Excellent, I'm surprised that the lines aren't green though.
At this stage, unfortunately no. Due to the fact that planets and ships are rendered wireframe, while everything else is not, the graphics card has to continuously change polygon render modes, which costs in performance. There has to be a way to optimize it, but I don't know if I have what it takes to do it (not that I will not try it, though).drew wrote:Very cool! Might I be correct in thinking that will also increase the framerate? Might make Oolite playable on my old laptop...
Griff wrote:i think you've just made Commander McLane very happy indeed!