I have recently upgraded to v1.69dev1 using oolite-1.69-dev1.x86.package. I am running Debian Linux Unstable, fully updated almost daily.
First of all congratulations to the programmer (Ahruman?). The graphics are are lot smoother. When a ship blows up there is no discernable pause in the action.
"Ghost" cargo items are a thing of the past.
I have however come across some new problems/bugs.
1. Indestructible ships. Sometimes I come across ships (including Thargoids) which are indestructible. Several minutes of lasering and missiles have no effect on them.
2. I've lost all my money!. I had Cr2,985,170.9, docked and had Cr0.0! Is this because the value was larger than the variable can hold?
3. Exit with an error. When in Galaxy2, jumping from Dimaatma to Zaxerice (distance = 0 LY) Oolite exits with an error. I can send or post the error log and the saved game. could somebody advise?
Oolite 1.69dev1
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Re: Oolite 1.69dev1
Hmm. I don’t think we’ve had any previous reports of that.davcefai wrote:1. Indestructible ships. Sometimes I come across ships (including Thargoids) which are indestructible. Several minutes of lasering and missiles have no effect on them.
This sounds like a known bug in 1.69 that was supposed to be fixed in 1.69.1. Unfortunately, Winston has not made a 1.69.1 package for Linux.davcefai wrote:2. I've lost all my money!. I had Cr2,985,170.9, docked and had Cr0.0! Is this because the value was larger than the variable can hold?[/b]
I haven’t seen this one, although there are several known bugs in 1.69 which are often triggered by jumps. If you e-mail a saved game (see sig) I’ll test it against the current development build.davcefai wrote:3. Exit with an error. When in Galaxy2, jumping from Dimaatma to Zaxerice (distance = 0 LY) Oolite exits with an error. I can send or post the error log and the saved game. could somebody advise?
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