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Odd "ejection" from ship blowing up

Posted: Fri Jul 27, 2007 5:39 pm
by Fraoch
Very, very rarely, I'd say about once every 100 kills, there's this mass that gets ejected from a ship that's blowing up and zooms out of sensor range at very, very high speed (hyperspace speed or faster). It's so fast I've never been able to ID it, and even if I did, I'd never be able to catch it.

There's no chance that it's an ejection capsule, I've seen and caught those before and they are nowhere near that fast.

Does anyone know what it is? Has anyone ever caught it? Is it a game error?

Posted: Fri Jul 27, 2007 11:02 pm
by Killer Instinct
It's the ships trumble - they're always escaping like that! :D :D :D :D :D

Posted: Sat Jul 28, 2007 11:16 am
by Captain Hesperus
Killer Instinct wrote:
It's the ships trumble - they're always escaping like that! :D :D :D :D :D
New from Hesperus Enterprises(R), Homing Trumbles!!

Captain Hesperus

Posted: Tue Jul 31, 2007 1:47 am
by nijineko
using internally generated hydrocarbons for propellent? ;D

Posted: Tue Jul 31, 2007 5:57 am
by Cmdr. Maegil
Don't forget the reduced sulfur compounds! They give the exaust flame such a pretty colour...

Posted: Mon Aug 20, 2007 1:34 pm
by Fraoch
I actually managed to ID it a while ago. It was an ejection capsule, but obviously there's some sort of error - it's travelling much faster than even hyperspace speed.

Posted: Mon Aug 20, 2007 5:18 pm
by Cmdr. Maegil
Fraoch wrote:
I actually managed to ID it a while ago. It was an ejection capsule, but obviously there's some sort of error - it's travelling much faster than even hyperspace speed.
You must mean jump speed as hyperspace (or witchspace) is mean the ship travels through when you move from a system to another.

Posted: Mon Aug 20, 2007 5:24 pm
by Fraoch
Cmdr. Maegil wrote:
You must mean jump speed as hyperspace (or witchspace) is mean the ship travels through when you move from a system to another.
Yes, that's what I meant. :oops:

Posted: Mon Aug 20, 2007 5:29 pm
by Arexack_Heretic
Maybe it is bumbed by something (wreckage) while it is being spawned and thus still indestructble?
alternatively, the ship applied fuel injectors reight before ejecting the pod.
Ejecta inherit the parent's velocity.


I commonly chase pods that are travelling at just below injectorspeed (adder).
Probably there is some sort of strange behaviour with ejecta speed.
parent_speed X injector_factor + ejection_velocity?
ejection should be directed to the rear, so reducing the resulting pod speed.

Posted: Mon Aug 20, 2007 5:35 pm
by Fraoch
Arexack_Heretic wrote:
alternatively, the ship applied fuel injectors reight before ejecting the pod.
Ejecta inherit the parent's velocity.
It's far faster than injection speed. It zooms across the HUD at 1:1 in less than 3 seconds.

Posted: Mon Aug 20, 2007 5:41 pm
by Arexack_Heretic
then I vote for the invulnerable-spawning-debris-collision-imparted-momentum theory.

If you have seen any large (huge) vessel detonate, you know what I am talking about. (even pre-wreckage)
Alloys will be zipping away in all directions at more than injection speed.

Posted: Tue Aug 21, 2007 8:03 pm
by Eric Walch
If you have seen any large (huge) vessel detonate, you know what I am talking about. (even pre-wreckage)
Alloys will be zipping away in all directions at more than injection speed.
Yes, they can fly away at high speed. I have been experimenting with escape-capsule ejection, just before the explosion of a coriolis station. Out of 15 capsules about 3 to 5 are blown away at immense speed and found back at very large distance of the station were they speed was reduced to normal. (I had to give them beacons to find them back)

Posted: Tue Aug 21, 2007 8:25 pm
by Cmdr. Maegil
It makes sense that the most of the debris is imparted with a huge speed, as they are exploded from the ship.
Linking to another thread, in the ejected cargo and escape capsules' case it makes less sense that their speed is much different than the ship's original speed minus the ejection speed.

Posted: Tue Aug 21, 2007 8:47 pm
by Arexack_Heretic
you found the survivors!

good bit of detective work, commander

Posted: Wed Aug 22, 2007 10:06 am
by Captain Hesperus
On a related (if somewhat tenuous) topic:

Why don't escape pods come fitted with locator beacons?
I mean, consider. You are flying off the space lane and come a cropper (you plant your ship into an unnoticed asteroid), you hit the 'coffin with a view' and punch out of your wreck. With your Insurers guaranteed to pay a 'bounty' on your safe return (as opposed to being sold on the 'meat market'), wouldn't you be happy to know your 'last chance box' is sending out a distress call to attract some enterprising young Jameson who needs about Cr250 for a job well done?

In fact, I'm going to alter the escape pod ship entry to have a beacon. I think the letter 'P' would be appropriate, or possibly '£':wink:

Captain Hesperus