Shrapnel

An area for discussing new ideas and additions to Oolite.

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Killer Wolf
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Shrapnel

Post by Killer Wolf »

Probbly been asked before, but i'd like this shrapnel business to be a bit more sensible. got around to loading up the Thargoid OXPs last night, and although the carrier's excellent it suffers the same prob as the Rock Hermits - when it's Tw@ed the scanned just gets obliterated w/ white stalks.
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LittleBear
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Post by LittleBear »

Think 1.69 has a "cap" on the ammount of debries generated. It the number of bits is in proportion to the size of the model (which can be a problem for a really big model like the Carrier). Think A has put a top limit on this though for the new version of Oolite.
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Commander McLane
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Post by Commander McLane »

Yes, he has limited it since 1.68 (I think, look at release notes in the threads), and I don't get any crashes after blowing up two thargoid carriers any more.
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davcefai
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Post by davcefai »

Yes, I can vouch for that.

Blowing up Leviathans is no longer a quick way to riches :(
chaos syndrome
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Post by chaos syndrome »

It would be good to have it so the scanner cannot lock on to "Wreckage". Too many times I get messages obliterated because the scanner sends a message that it has locked on to wreckage which then detonates and sends another message saying Target Lost.
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Killer Wolf
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Post by Killer Wolf »

i mentioned that i'd love a toggleable scanner filter a few months back, don't know if anyone managed to work it into an OXP tho.
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nijineko
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Post by nijineko »

i'd vote for the scanning filter. ^^
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