Crashing into the station and escaping

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Helvellyn
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Crashing into the station and escaping

Post by Helvellyn »

In an attempt to see a spectacular crash, I ran at the station with witchfuel injectors running, and launched my escape pod. There was a big enough flash that it looked like the station had gone, and when I re-launced after docking I was flying out of the solar system at some ludicrous speed that I seemed unable to change. That speed remained after hyperspacing to another system. I've managed to repeat this a couple of times, so it looks real.
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Commander McLane
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Post by Commander McLane »

Yes, the station can get launched at a ludicrous speed as a result of a big crash.

That the player can inherit that speed as his new reference speed, however, is new to me.

(And a question to the game logic: How could your escape pod follow the station anyway???)
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julyy
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Post by julyy »

I have done this a few weeks ago, with the same result. But I kept it as a secret ;)
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Cmdr James
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Post by Cmdr James »

I think that the way to fix this is to change colision behaviour for stations. As stations cannot be destroyed I think they should be movable either.
There are too many odd things that can happen, like nudging the station into the planet, then what? If I understand the code the the station does get destroyed.
Pretty much any change to the stations location is a bit of an issue for the game.
Its very non real physics, but so is the whole game ;)

We could change ShipEntity.m someplace around line 5870 (5886 and 5899 I think) or so to check if one of the entities is a station, and if so just not adjust it.

Alternatively, I guess we could add "manouvering jets" to the station, and have it gradually correct for being knocked about?


Incidentally, 1.69.1.1 when I tried this trick, I found the station gone, and my escape capsule was in a rock hermit or a dredger.
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TGHC
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Post by TGHC »

Cmdr James wrote:
Incidentally, 1.69.1.1 when I tried this trick, I found the station gone, and my escape capsule was in a rock hermit or a dredger.
Now that is interesting, are you sure you weren't suffering from amnesia?
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Post by nijineko »

maybe 'e didn't sell the liquor to the rock hermit after all.... ;p
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Post by Wiggy »

I, for one, welcome momentum-flinging space stations.

It adds to the open-ended feel of the game, and it's nice thing to try when you have some spare time.

The station will be restored the next time you visit the system, anyway.
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Helvellyn
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Post by Helvellyn »

A little followup - if I eject in a planet's atmosphere, I start getting the cabin temperature rising as soon as I re-launch; it looks like the game still thinks I'm in the atmosphere.
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Post by JensAyton »

Confirmed. Note added to a related bug ticket.
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