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Revenge_on_Hesperus_for_ripping_me_off.oxp

Discussion and information relevant to creating special missions, new ships, skins etc.

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Arexack_Heretic
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Post by Arexack_Heretic »

haha. Yes I noticed that too. ;)

I found the CTD upon DP-death had todo with the way I applied "ejectItem: X", using roles instead of the shipdata-key and also supplying a number as one would do with "addShips: X #"
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JensAyton
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Post by JensAyton »

Strange, that should do nothing. Please test it in 1.69 when it comes out.
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Arexack_Heretic
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Post by Arexack_Heretic »

in one case it did something...without crashing to desktop: it spawned a witchpointbeacon (without flashers).
anyway, ejectItem has always been bug sensitive.
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Post by JensAyton »

Arexack_Heretic wrote:
anyway, ejectItem has always been bug sensitive.
What, so that’s all right, then? The point of reporting bugs is to make the app less buggy.
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Post by Arexack_Heretic »

no...

just saying that it may be something else entirely that is causing the strange effects to be visible with the ejectItem method.

And that it is not since the current version that problems have started with this method.
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Cmdr. Maegil
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Post by Cmdr. Maegil »

Sorry, couldn't help it...

Hesperus on Paradise!

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You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
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Arexack_Heretic
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Post by Arexack_Heretic »

"hoopy loops"!
Felines' brackish of choice.
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Post by Killer Wolf »

I'm used to shaking out a little plastic toy in a cellophane envelope from my box of cereal - dunno how i'd feel about a dead kitten plopping into my bowl :-/
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Post by Captain Hesperus »

How goes the R&D, A_H?
I'd really, really like to, ahem, borrow the textures of the Dubious Profit for my own nefarious ends personal Python.

Please, please, please, please, please, please, please, please, pretty please!!

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Post by Arexack_Heretic »

ToB honest, I havent been D on this the last couple of days.

RL was pretty busy with birthday, girlfriend statying over and my supervisor stressing me out about upcoming presentation of results.
Next weekend will be lost as well with a marriage reception and father's day.

R&D has been progressing smoothly, although next week will be a killer, as I need to go to a course in metabolomics and do the R in the evenings.

I'll send you the .dat and the basic texture. tonight.
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Post by Captain Hesperus »

Arexack_Heretic wrote:
I'll send you the .dat and the basic texture. tonight.
<has palpitations>

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Post by Captain Hesperus »

Is there any way of creating missiles that, rather then damaging ships, awards Trumbles instead. A sort of Trumble-crewed breaching pod?

"Have a free gift! This'll teach you for messing with Captain Hesperus!"

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Post by JensAyton »

Captain Hesperus wrote:
Is there any way of creating missiles that, rather then damaging ships, awards Trumbles instead. A sort of Trumble-crewed breaching pod?
I don’t think so… but this will probably be possible in 1.70. :-) (Of course, only the player can be trumblified.)
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Post by Captain Hesperus »

Ahruman wrote:
(Of course, only the player can be trumblified.)
Well, of course. Why bother trumbling an NPC? :twisted:

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Post by Arexack_Heretic »

Because you can...

I tried making a trumble missile once...didn't do much good,
acted like a dud against NPCs.
Never tested it on myself though....
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