Discussion and information relevant to creating special missions, new ships, skins etc.
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Arexack_Heretic
Dangerous Subversive Element
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by Arexack_Heretic » Fri Jun 08, 2007 11:00 am
haha. Yes I noticed that too.
I found the CTD upon DP-death had todo with the way I applied "ejectItem: X", using roles instead of the shipdata-key and also supplying a number as one would do with "addShips: X #"
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JensAyton
Grand Admiral Emeritus
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by JensAyton » Fri Jun 08, 2007 11:46 am
Strange, that should do nothing. Please test it in 1.69 when it comes out.
Arexack_Heretic
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by Arexack_Heretic » Fri Jun 08, 2007 11:57 am
in one case it did something...without crashing to desktop: it spawned a witchpointbeacon (without flashers).
anyway, ejectItem has always been bug sensitive.
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JensAyton
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by JensAyton » Fri Jun 08, 2007 12:11 pm
Arexack_Heretic wrote: anyway, ejectItem has always been bug sensitive.
What, so that’s all right, then? The point of reporting bugs is to make the app less buggy.
Arexack_Heretic
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by Arexack_Heretic » Fri Jun 08, 2007 2:07 pm
no...
just saying that it may be something else entirely that is causing the strange effects to be visible with the ejectItem method.
And that it is not since the current version that problems have started with this method.
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Cmdr. Maegil
Sword-toting nut-job
Posts: 1294 Joined: Tue Feb 27, 2007 10:28 pm
Location: On the mend in Western Africa
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by Cmdr. Maegil » Fri Jun 08, 2007 6:30 pm
Sorry, couldn't help it...
Hesperus on Paradise!
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
Arexack_Heretic
Dangerous Subversive Element
Posts: 1876 Joined: Tue Jun 07, 2005 7:32 pm
Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
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by Arexack_Heretic » Fri Jun 08, 2007 6:33 pm
"hoopy loops"!
Felines' brackish of choice.
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Killer Wolf
---- E L I T E ----
Posts: 2299 Joined: Tue Jan 02, 2007 12:38 pm
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by Killer Wolf » Fri Jun 08, 2007 7:59 pm
I'm used to shaking out a little plastic toy in a cellophane envelope from my box of cereal - dunno how i'd feel about a dead kitten plopping into my bowl :-/
Captain Hesperus
Grand High Clock-Tower Poobah
Posts: 2310 Joined: Tue Sep 19, 2006 1:10 pm
Location: Anywhere I can sell Trumbles.....
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by Captain Hesperus » Wed Jun 13, 2007 12:48 pm
How goes the R&D, A_H?
I'd really, really like to, ahem, borrow the textures of the Dubious Profit for my own nefarious ends personal Python.
Please, please, please, please, please, please, please, please, pretty please!!
Captain Hesperus
'desperately seeking DP'.
Arexack_Heretic
Dangerous Subversive Element
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by Arexack_Heretic » Wed Jun 13, 2007 12:57 pm
ToB honest, I havent been D on this the last couple of days.
RL was pretty busy with birthday, girlfriend statying over and my supervisor stressing me out about upcoming presentation of results.
Next weekend will be lost as well with a marriage reception and father's day.
R&D has been progressing smoothly, although next week will be a killer, as I need to go to a course in metabolomics and do the R in the evenings.
I'll send you the .dat and the basic texture. tonight.
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Captain Hesperus
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Posts: 2310 Joined: Tue Sep 19, 2006 1:10 pm
Location: Anywhere I can sell Trumbles.....
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by Captain Hesperus » Wed Jun 13, 2007 1:02 pm
Arexack_Heretic wrote: I'll send you the .dat and the basic texture. tonight.
<has palpitations>
Captain Hesperus
Captain Hesperus
Grand High Clock-Tower Poobah
Posts: 2310 Joined: Tue Sep 19, 2006 1:10 pm
Location: Anywhere I can sell Trumbles.....
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by Captain Hesperus » Fri Jul 13, 2007 3:39 pm
Is there any way of creating missiles that, rather then damaging ships, awards Trumbles instead. A sort of Trumble-crewed breaching pod?
"Have a free gift! This'll teach you for messing with Captain Hesperus!"
Captain Hesperus
JensAyton
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by JensAyton » Fri Jul 13, 2007 4:06 pm
Captain Hesperus wrote: Is there any way of creating missiles that, rather then damaging ships, awards Trumbles instead. A sort of Trumble-crewed breaching pod?
I don’t think so… but this will probably be possible in 1.70. :-) (Of course, only the player can be trumblified.)
Captain Hesperus
Grand High Clock-Tower Poobah
Posts: 2310 Joined: Tue Sep 19, 2006 1:10 pm
Location: Anywhere I can sell Trumbles.....
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by Captain Hesperus » Fri Jul 13, 2007 4:14 pm
Ahruman wrote: (Of course, only the player can be trumblified.)
Well, of course. Why bother trumbling an NPC?
Captain Hesperus
Arexack_Heretic
Dangerous Subversive Element
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by Arexack_Heretic » Sat Jul 14, 2007 4:39 pm
Because you can...
I tried making a trumble missile once...didn't do much good,
acted like a dud against NPCs.
Never tested it on myself though....
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