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Ghost Ships....Annoying!

Posted: Tue May 22, 2007 6:36 pm
by Bringer of torture
I Went ahead and installed a load of pretty standard oxps yesterday. However it now seems that half the ships I "shoot down" continue to exist after they apparently blew up. The problem is that you can shoot/fly right through the swine and they are unharmed. They however can quite happily chase you and their lasers are NOT harmless. Any idea what this oxp might be. Please let it not be the Python Class Cruiser as I went ahead and got tooled up with one of those. NICE.

Posted: Tue May 22, 2007 7:42 pm
by TGHC
What ships are they? The only sure way to find out which is the offending OXP is to add them one at a time.

Posted: Tue May 22, 2007 8:42 pm
by JensAyton
Also, what version are you using? Ghost ships (except occasional cargo canisters) should be fixed in test release 1.67 and later.

Posted: Wed May 23, 2007 5:56 am
by Jakob Kramer
I had the same problem (see this thread), but after installing v 1.68 all ghost ships have vanished :)