Ghost Ships....Annoying!

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Bringer of torture
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Ghost Ships....Annoying!

Post by Bringer of torture »

I Went ahead and installed a load of pretty standard oxps yesterday. However it now seems that half the ships I "shoot down" continue to exist after they apparently blew up. The problem is that you can shoot/fly right through the swine and they are unharmed. They however can quite happily chase you and their lasers are NOT harmless. Any idea what this oxp might be. Please let it not be the Python Class Cruiser as I went ahead and got tooled up with one of those. NICE.
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TGHC
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Post by TGHC »

What ships are they? The only sure way to find out which is the offending OXP is to add them one at a time.
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OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
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JensAyton
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Post by JensAyton »

Also, what version are you using? Ghost ships (except occasional cargo canisters) should be fixed in test release 1.67 and later.
Jakob Kramer
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Post by Jakob Kramer »

I had the same problem (see this thread), but after installing v 1.68 all ghost ships have vanished :)
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