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Traveller Oolite project

Posted: Wed May 16, 2007 8:40 am
by BeRKA
Thank you all for all help so far.

A number of traveller players has offered to help out with this project. I hope this project will be fun to do and that the result will be an enjoyable modification.

A thread has also been started at the CotI-boards.

Edit:
Yahoogroup @ url:
http://games.groups.yahoo.com/group/oolite_traveller/

Posted: Wed May 16, 2007 11:53 am
by Selezen
Traveller, eh? Nice idea. It's been a seriously long time since I played Traveller (or Megatraveller, which was the one I cut my teeth on).

It's like bringing Elite round full circle - Braben once stated that Traveller was the spark that fired Elite. As you probably know, the planetary classification system is based on that from Traveller.

I've got a ship recognition manual kicking about somewhere... For the life of me I can't remember anything about the designs! I do seem to remember that they had the center of gravity towards the rear of the ship, so that the crew areas were like cylinders and people stood with their heads pointing towards the direction of travel?

Traveller Ships

Posted: Wed May 16, 2007 12:05 pm
by BeRKA

Posted: Wed May 16, 2007 1:41 pm
by Arexack_Heretic
Are the authors of those models still available?
If so. Beg them for the textures and the models.
It will take alot of trimming and cut/pasting, but why reinvent the wheel?

Posted: Thu May 17, 2007 5:56 am
by Rxke
you want to rename the planets?
Isn't that a non-trivial task in Oolitee? Needing reprogramming?

rename the planets

Posted: Thu May 17, 2007 7:46 am
by BeRKA
Yes, I want to rename planets.

I don't need to move, add or delete them. Just need renaming.

I haven't tried this yet, but I really hopes it works?

When reading about "planetinfo.plist" I got the impression that it would work.
http://wiki.alioth.net/index.php/Planetinfo.plist

Re: rename the planets

Posted: Thu May 17, 2007 9:55 am
by Captain Hesperus
BeRKA wrote:
Yes, I want to rename planets.

I don't need to move, add or delete them. Just need renaming.

I haven't tried this yet, but I really hopes it works?

When reading about "planetinfo.plist" I got the impression that it would work.
http://wiki.alioth.net/index.php/Planetinfo.plist
As long as you know the planet's number (0-254) you can change the name and description, government type, tech level, population, everything.

Captain Hesperus

Posted: Thu May 17, 2007 10:29 am
by BeRKA
Captain Hesperus wrote:
As long as you know the planet's number (0-254) you can change the name and description, government type, tech level, population, everything.
That is exactly what we want to do with the planets in this project. :)

Posted: Thu May 17, 2007 10:46 am
by LittleBear
Definatley do-able, but it'll be a monster planetinfo.plist with 255 entries! :) Changed 20 planets with Assassins.oxp and that took a while! :wink:

Posted: Thu May 17, 2007 10:51 am
by Arexack_Heretic
If you don't care about the distribution of the systems, renaming IS a trivial matter.
The only problem being that you need to copy the planetinfo script for each planet and insert the alternate name, creating a planetinfo with 256 almost identical entries.
It is possible to reduce the workload using a spreadsheet programm.

Posted: Thu May 17, 2007 12:03 pm
by Rxke
:oops: I thought you could change everything but the name. so it's do-able. (but a lot of work)

me bad.

Posted: Thu May 17, 2007 12:52 pm
by Arexack_Heretic
It is changeble like any other parameter on the systeminfo screen.

Except the coordinates on the galactic map.
IIRC oolite employs the same generator as Braben&bell used to create the 'random' placement of sytems and all the information on them.
There may be a way to change the numeric seed, so you create an unique map. However names, coordinates and other system information will still be 'randomly' generated.

(I put 'random' in parentheses, because the generator creates an output that seems random, however as the (non-random) seed is provided at the start, all values are preordained)

Posted: Thu May 17, 2007 1:51 pm
by JensAyton
LittleBear wrote:
Definatley do-able, but it'll be a monster planetinfo.plist with 255 entries! :)
256, actually – 0..255.
Arexack_Heretic wrote:
There may be a way to change the numeric seed,
It can be changed by fiddling with the value in a saved game file. (Galaxy jumps work by rotating the bits of each byte in the seed one step, so each seed actually defines all eight galaxies in the loop.)

Posted: Wed May 23, 2007 11:26 am
by BeRKA
A yahoo group has been created where You can post (and discuss) your ships and code.
http://games.groups.yahoo.com/group/oolite_traveller/