Traveller Oolite project
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Traveller Oolite project
Thank you all for all help so far.
A number of traveller players has offered to help out with this project. I hope this project will be fun to do and that the result will be an enjoyable modification.
A thread has also been started at the CotI-boards.
Edit:
Yahoogroup @ url:
http://games.groups.yahoo.com/group/oolite_traveller/
A number of traveller players has offered to help out with this project. I hope this project will be fun to do and that the result will be an enjoyable modification.
A thread has also been started at the CotI-boards.
Edit:
Yahoogroup @ url:
http://games.groups.yahoo.com/group/oolite_traveller/
Last edited by BeRKA on Wed May 23, 2007 11:24 am, edited 1 time in total.
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Traveller, eh? Nice idea. It's been a seriously long time since I played Traveller (or Megatraveller, which was the one I cut my teeth on).
It's like bringing Elite round full circle - Braben once stated that Traveller was the spark that fired Elite. As you probably know, the planetary classification system is based on that from Traveller.
I've got a ship recognition manual kicking about somewhere... For the life of me I can't remember anything about the designs! I do seem to remember that they had the center of gravity towards the rear of the ship, so that the crew areas were like cylinders and people stood with their heads pointing towards the direction of travel?
It's like bringing Elite round full circle - Braben once stated that Traveller was the spark that fired Elite. As you probably know, the planetary classification system is based on that from Traveller.
I've got a ship recognition manual kicking about somewhere... For the life of me I can't remember anything about the designs! I do seem to remember that they had the center of gravity towards the rear of the ship, so that the crew areas were like cylinders and people stood with their heads pointing towards the direction of travel?
Traveller Ships
A few Traveller ships are described here:
http://traveller.wikia.com/wiki/Category:Ships
Pretty pictures here:
http://visionforgestudios.com/jesse/tra ... allery.htm
http://traveller.wikia.com/wiki/Category:Ships
Pretty pictures here:
http://visionforgestudios.com/jesse/tra ... allery.htm
- Arexack_Heretic
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rename the planets
Yes, I want to rename planets.
I don't need to move, add or delete them. Just need renaming.
I haven't tried this yet, but I really hopes it works?
When reading about "planetinfo.plist" I got the impression that it would work.
http://wiki.alioth.net/index.php/Planetinfo.plist
I don't need to move, add or delete them. Just need renaming.
I haven't tried this yet, but I really hopes it works?
When reading about "planetinfo.plist" I got the impression that it would work.
http://wiki.alioth.net/index.php/Planetinfo.plist
- Captain Hesperus
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Re: rename the planets
As long as you know the planet's number (0-254) you can change the name and description, government type, tech level, population, everything.BeRKA wrote:Yes, I want to rename planets.
I don't need to move, add or delete them. Just need renaming.
I haven't tried this yet, but I really hopes it works?
When reading about "planetinfo.plist" I got the impression that it would work.
http://wiki.alioth.net/index.php/Planetinfo.plist
Captain Hesperus
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Definatley do-able, but it'll be a monster planetinfo.plist with 255 entries! Changed 20 planets with Assassins.oxp and that took a while!
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
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If you don't care about the distribution of the systems, renaming IS a trivial matter.
The only problem being that you need to copy the planetinfo script for each planet and insert the alternate name, creating a planetinfo with 256 almost identical entries.
It is possible to reduce the workload using a spreadsheet programm.
The only problem being that you need to copy the planetinfo script for each planet and insert the alternate name, creating a planetinfo with 256 almost identical entries.
It is possible to reduce the workload using a spreadsheet programm.
Last edited by Arexack_Heretic on Sat May 19, 2007 12:03 pm, edited 1 time in total.
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It is changeble like any other parameter on the systeminfo screen.
Except the coordinates on the galactic map.
IIRC oolite employs the same generator as Braben&bell used to create the 'random' placement of sytems and all the information on them.
There may be a way to change the numeric seed, so you create an unique map. However names, coordinates and other system information will still be 'randomly' generated.
(I put 'random' in parentheses, because the generator creates an output that seems random, however as the (non-random) seed is provided at the start, all values are preordained)
Except the coordinates on the galactic map.
IIRC oolite employs the same generator as Braben&bell used to create the 'random' placement of sytems and all the information on them.
There may be a way to change the numeric seed, so you create an unique map. However names, coordinates and other system information will still be 'randomly' generated.
(I put 'random' in parentheses, because the generator creates an output that seems random, however as the (non-random) seed is provided at the start, all values are preordained)
Riding the Rocket!
- JensAyton
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256, actually – 0..255.LittleBear wrote:Definatley do-able, but it'll be a monster planetinfo.plist with 255 entries! :)
It can be changed by fiddling with the value in a saved game file. (Galaxy jumps work by rotating the bits of each byte in the seed one step, so each seed actually defines all eight galaxies in the loop.)Arexack_Heretic wrote:There may be a way to change the numeric seed,
E-mail: [email protected]
A yahoo group has been created where You can post (and discuss) your ships and code.
http://games.groups.yahoo.com/group/oolite_traveller/
http://games.groups.yahoo.com/group/oolite_traveller/