Thanks for the reply Cpt, I understand the first part, but the next bit about the scoop. Do I actually have to put that info into the script myself or is it in there already and I have to alter it, if so where is it?
was removed. Mind you, that would mean all Asps would be able to carry cargo, you might want to create a player version of the Asp in the shipdata plist.
meant that there was a high likelihood of there being a scoop fitted already.
Captain Hesperus
That applies to non player craft only, you would need to also create a shipyard.plist entry for the Asp to come up for sale, in this you can specify what equipment comes as standard with the ship and also what can be added on. See Shipyard.plist and Shipdata.plist entries from the Wiki for further information.
"Get back or I unleash my lethal spotted batoid!!"
Also please note that such fiddling with the ship statistics may be viewed as "cheating" by some. Given that there are a lot of ships out there in OXPs that might also be labeled as "cheating", I would not be that worried, though...
Author of Tales from the Frontier - official Elite 4 anthology.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.