NPC Hard missiles wrong colour on scanner

For test results, bug reports, announcements of new builds etc.

Moderators: winston, another_commander, Getafix

Post Reply
User avatar
Wiggy
Deadly
Deadly
Posts: 222
Joined: Fri Jan 21, 2005 1:12 pm
Location: London, Engerland

NPC Hard missiles wrong colour on scanner

Post by Wiggy »

When an NPC launches a hardened missile at me, the missile appears yellow on my scanner, rather than the usual blue.

When I fire one, it appears blue.

Anyone else have this?
You came in that? You're braver than I thought!
User avatar
Frame
---- E L I T E ----
---- E L I T E ----
Posts: 1477
Joined: Fri Mar 30, 2007 8:32 am
Location: Witchspace

Re: NPC Hard missiles wrong colour on scanner

Post by Frame »

Wiggy wrote:
When an NPC launches a hardened missile at me, the missile appears yellow on my scanner, rather than the usual blue.

When I fire one, it appears blue.

Anyone else have this?
negative.... i´m a windows user though
User avatar
Wiggy
Deadly
Deadly
Posts: 222
Joined: Fri Jan 21, 2005 1:12 pm
Location: London, Engerland

Post by Wiggy »

Ah. I had an old Aegidian special OXP installed, which included the original ECM-proof missiles before they went in the app.

Having ECM-proof missiles in the app and in an OXP, seemed to cause hard missiles to display yellow on the radar.

Remove the old OXP, and hard missiles now display correctly on radar.
You came in that? You're braver than I thought!
User avatar
Arexack_Heretic
Dangerous Subversive Element
Dangerous Subversive Element
Posts: 1876
Joined: Tue Jun 07, 2005 7:32 pm
Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
Contact:

Post by Arexack_Heretic »

strange. did Aegidian forget to set the scanclass tio missileclass in the oxp?

scanclass problems with spawned/ejected/addshipped cargopods seem related, but probably are not.p
Riding the Rocket!
Post Reply