Interstellar Jerry Can

An area for discussing new ideas and additions to Oolite.

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Interstellar Jerry Can

Good Idea
5
56%
Bad Idea
3
33%
I always keep a hose pipe in the trunk for just such an occassion
1
11%
 
Total votes: 9

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Blunderbuss
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Interstellar Jerry Can

Post by Blunderbuss »

I keep getting pulled out of witchspace in the middle of nowhere by those damn thargoids...

With not enough fuel to get anywhere I am forced to kill as many of them as possible before being destroyed and starting again at the last save point...

Would it not be a good idea to create something like an "Interstellar Jerry Can" for those hard times when you run out of fuel on the side of the witchspace motorway!?!?!?!?
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Dr. Nil
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Post by Dr. Nil »

I think that something like that is already available:

https://bb.oolite.space/posting.php?mode ... 005cf2a83c
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Uncle Reno
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Post by Uncle Reno »

I think you pasted the wrong link there Doc. :)

https://bb.oolite.space/viewtopic.php?t= ... k&start=15 - the link is in the fourth post down, I don't know if this is the one Dr Nil intended.
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Ramirez
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Post by Ramirez »

I've put an entry up on the Wiki for this:

http://wiki.alioth.net/index.php/Fuel_Tank

Taken to extremes it could be viewed as a bit of a cheat, though at 70c per tank it's not exactly cheap.
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Post by Killer Instinct »

Wonderful - just wonderful. An end to the endless nightmare of whichspace nothingless. Even with the Bethemoth OXP installed I've been caught too many times.....lost in space with no fuel to get anywhere....
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Post by Uncle Reno »

Strange, I've only been intercepted by Thargoids 2 or 3 times in all the time I've been playing Oolite. I'm assuming that it happens more often for other people then.
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Post by Wiggy »

I always maintain that Original BBC Elite put you halfway across your journey, and took half your fuel, so theoretically, you should still be able to witchspace out after a malfunction.
(I've got it on an emulator somewhere, I must check.)

I have mixed feelings about the jerry can. The fuel limit is a fundamental part of the game -- but then, I must admit that I top up at behemoths and Hermits, so I can afterburn around the system.

If you're getting a lot of malfunctions, it's usually an indication you need to have some repairs done. You can of course force a malfunction by pitching up when the hyperspace countdown gets to zero.
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Post by TGHC »

Wiggy wrote:
I have mixed feelings about the jerry can. The fuel limit is a fundamental part of the game -- but then, I must admit that I top up at behemoths and Hermits, so I can afterburn around the system.
You can also head for the sun and do some fuel scooping too, pretty essential with some missions, and if you are hypering 6.8ly to an anarchy system with a fancy cargo!

@ Blunderbuss, your Thargoid encounters may be if you're doing the Thargoid plans mission without realising it, alternatively if you find yourself in "interstellar space" with a bunch of Thargoids unintentionally, it could be that you are inadvertantly holding the up or down key during hyperspace, and forcing a Witchjump.
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Post by Dr. Nil »

Uncle Reno wrote:
I think you pasted the wrong link there Doc. :)
Yeah that was a rather useless link (was supposed to point to the wiki) :roll:
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Post by Arexack_Heretic »

[shameless plug]
Don't forget to install the wonderfull wrex_cargo_teaser which includes the standard fuelcannister as scoopable cargo and alot of cool cargopods to boot.
[/shameless plug]

Didn't get intercepted often back then... and when it did happen, I usually had fuel left.
However the two times I got stuck are burnt into my cortex as if with a INGRAMM laser array.
At least for the C64 version... the point of intercept was variable, not always halfway.

It may even have taken you X LY in a random direction, with X the intended jump range.

...IIRC it cost 100% of the intended-jump-fuel-use and put you at a random range somewhere in the neighbourhood of the target-system.
Not completely sure though...get out that emulator! ;)
...May not apply to induced mis-jumps...not sure whether the original or even OOlite has unforced mis-jumps.
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Post by TGHC »

I removed wrex_cargo_teaser because when you scooped a fuel cannister it created a fuel leak and drained your Quirium tanks. Other than that, the cargo cannisters were superb.
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Post by Arexack_Heretic »

The fuel leak only occured one in twenty or so,
...and you were warned by the red flashers I think... :shock: :?
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Post by TGHC »

Hmmm......... I had 100% leakers, and yes they all flashed.
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Post by Arexack_Heretic »

...that mush have been annoying.

You may have DL-ed a buggy version, I have since revised it several times.
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Post by Commander McLane »

In my version of Cargo-wrecks-teaser the "good" fuelpod appears five times as often:

Code: Select all

		<key>roles</key>
		<string>fuelpod debris_small cargopod(0.05)</string>
as the "bad" one:

Code: Select all

		<key>roles</key>
		<string>fuelpod debris_small cargopod(0.01)</string>
The significant difference between them however is: The "good" fuelpod has green flashers, the "bad" fuelpod red flashers.
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