Ship Registry

An area for discussing new ideas and additions to Oolite.

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Captain Hesperus
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Ship Registry

Post by Captain Hesperus »

Is there any way to change the F5 status screen so that it displays a name for a ship, as well as it's type, for instance:

For my Commander Hesperus (can't stand that title, but hey, don't know how to change it to 'Captain') savefile, flying his Python, is there anyway the line describing the ship (under the commander's name) say:

Python "Dubious Profit" or
Python ET Special "Canny Merchant" or
SuperCobra " Duntradin' "

Could it be done as a piece of 'equipment' bought from the F3 screen for, say 50-100Cr, and lost (like an Escape Pod) if the ship is destroyed?

Also, is there anyway to add the location of a commander when loading a savefile. I have several savefiles with different commanders in different places doing different missions. It might be nice to have:

Code: Select all

Commander WW is rated Mostly Harmless and is a fugitive with XXCr in the bank. Ship: YY Location: ZZ, G1
Can these be done without major alteration?

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JensAyton
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Post by JensAyton »

The last one probably can.
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Wolfwood
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Re: Ship Registry

Post by Wolfwood »

Captain Hesperus wrote:
Also, is there anyway to add the location of a commander when loading a savefile. I have several savefiles with different commanders in different places doing different missions. It might be nice to have:

Code: Select all

Commander WW is rated Mostly Harmless and is a fugitive with XXCr in the bank. Ship: YY Location: ZZ, G1
This reminds me: Would it be possible to have a date with the save game as well? So that you could easily spot your most recent save file, instead of having to either browse the folder itself or randomly load saves and compare the in-game dates until you find the latest one.
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Post by LittleBear »

If you found the entry for python-player in ship data and changed the <name> to Python : Dubious Profit. That'd display the name of the ship on the F5 screen and loading screen.

Could do it as a flavour OXP. Be dead easy. Just have a shipdata.plist and entries that just said:-

Code: Select all

<key>named-python1</key>
  <dict>
  <key>like_ship</key>
  <string>python-player</string>
  <name>
  <string>Python : The Dubious Proffit</string>
  </dict>

If you C&Ped the entry for python2 etc (just changing the name) then you'd have pythons with different names turning up for sale in the Shipyard. Could do it for the NPC pythons as well if you liked.
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Post by another_commander »

Would that be more or less what you guys are requesting in this thread?
Check closely the description of the save game file.

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Post by Wolfwood »

another_commander wrote:
Would that be more or less what you guys are requesting in this thread?
Check closely the description of the save game file.
Yup, that would work for me! :)
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Captain Hesperus
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Post by Captain Hesperus »

another_commander wrote:
Would that be more or less what you guys are requesting in this thread?
Check closely the description of the save game file.
Yeah, more or less. Except the 'Britney spits out another baby' banner.....


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