One last Question ;)

General discussion for players of Oolite.

Moderators: winston, another_commander

Post Reply
User avatar
julyy
Dangerous
Dangerous
Posts: 84
Joined: Mon May 16, 2005 9:51 am

One last Question ;)

Post by julyy »

I saw these beautiful rendered planets on the gallery of the developer:

http://pics.livejournal.com/aegidian/gallery/0000agt1

How could I get them?? Is there such a Version??? Mac??? OMG! %-)

And this Hud!?

And the shader ships????!
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

The planets appear to be from the Textured Planets branch of Oolite, which is a PC-only branch (another exe instead of the original one). Should be pretty easy to find in the PC-part of the board.

But, unfortunately, not for Mac and Linux.

Oh, and with the new program developments it seems to become deprecated.

For the HUD I'm not sure. Try searching for "HUD" on the board. There are quite some HUDs around, usually accompanied by one or more threads.
User avatar
ramon
---- E L I T E ----
---- E L I T E ----
Posts: 346
Joined: Thu Jun 01, 2006 2:38 pm
Location: Tavistock
Contact:

Post by ramon »

Actually, I think those planets were from Giles own code which I don't think he got round to finishing - and that was on the Mac. As for the HUD layout I think that's for the Cobra Mk 2. So you'll have to buy one of them to get it. (It's with the Aegidian's Specials OXP available here - http://wiki.alioth.net/index.php/OXP)
User avatar
Star Gazer
---- E L I T E ----
---- E L I T E ----
Posts: 633
Joined: Sat Aug 14, 2004 4:55 pm
Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)

Post by Star Gazer »

...errr... ...those are how the planets appear on a Mac, even with no oxp's loaded, if you pause the game, and press T to turn on the procedural textures!

It does slow the game down when entering each system, and when using F7 to examine a planet on the mapping screens, but if you've got a reasonably powerful Mac* it's worth it for the beautiful look of the planets as you approach them.

(* = dual 2.5GHz G5 PowerMac with 2.5GB memory and ATI Radeon 9600XL card)
Very funny, Scotty, now beam down my clothes...
dajt
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 364
Joined: Tue Aug 17, 2004 7:05 am
Location: Orange, NSW, Australia

Post by dajt »

I'm just testing the 1.68 exe for Win32 and it seems Giles' texturing code works there too, if you have the hardware (which I finally do now work has given me a new laptop).
Regards,
David Taylor.
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

“The hardware”? In their current forms, the textured planets are exactly that – the game dynamically generates a texture. Giles was working on a shader-based version, but that hasn’t seen the light of day.

The shader-enabled Chopped Cobra is not publically available (but there is a version of the “dream team” cobra. The Freaky Thargoids are also available. (Incidentally, I updated that one yesterday.)
User avatar
julyy
Dangerous
Dangerous
Posts: 84
Joined: Mon May 16, 2005 9:51 am

Post by julyy »

Star Gazer wrote:
...errr... ...those are how the planets appear on a Mac, even with no oxp's loaded, if you pause the game, and press T to turn on the procedural textures!
UUuhh great. But it doesnt work. Which verison of Oolite?
In 1.65 if I Pause the Game and press shift t nothing happens. I got a 2.1 G5.

Please tell me! :)))

Edit: ok it works in 1.68 test version! with (t) during Pause. Its DAMN GREAT!!! Thank you all! And it works with some OXPs installed so far.

I wonder how cool this game would have get if Giles could have go on :/
Is this communitiy strong enough to built on in that way?

To generate textures on the fly is the exact philosophy of the orginal Elite. So cool Giles!
User avatar
Cmdr. Maegil
Sword-toting nut-job
Sword-toting nut-job
Posts: 1294
Joined: Tue Feb 27, 2007 10:28 pm
Location: On the mend in Western Africa

Post by Cmdr. Maegil »

One last Question ;)
LIAR! With these it's now THREE last questions.

Get out of the closit, assume yourself as... Ooliter!
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
Killer Instinct
Dangerous
Dangerous
Posts: 103
Joined: Wed Jan 03, 2007 8:20 pm
Location: Czech Republic

Post by Killer Instinct »

1.68 test version for PC??? I tried 1.67 test version and it kept jamming. Do keep us posted.
It's a fine line between clever and stupid
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

Killer Instinct wrote:
1.68 test version for PC??? I tried 1.67 test version and it kept jamming. Do keep us posted.
And did you report the problem? If not, how else do you expect it to be noticed and fixed?
User avatar
LittleBear
---- E L I T E ----
---- E L I T E ----
Posts: 2882
Joined: Tue Apr 04, 2006 7:02 pm
Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.

Post by LittleBear »

P for Pause and then T whilst paused to turn on the new planets.

Nothing happens right away. You have to make a hyperspace jump (next time Oolite redraws it). Once on they stay on and every planet is drawn this way. Looks really cool! 8)
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
Killer Instinct
Dangerous
Dangerous
Posts: 103
Joined: Wed Jan 03, 2007 8:20 pm
Location: Czech Republic

Post by Killer Instinct »

Yep I reported that 1.67 was jamming. I also noted that there were no further replies to the report.... Thus concluding that it was ignored...
Hoping that 1.68 will be better though don't know where to download and try? I presume Berilos but I'm hanging round for a URL :!:
It's a fine line between clever and stupid
dajt
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 364
Joined: Tue Aug 17, 2004 7:05 am
Location: Orange, NSW, Australia

Post by dajt »

Sorry, I assumed the textured planets were done in a shader because everything was going that way, and didn't bother to check one way or the other.
Regards,
David Taylor.
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

Killer Instinct wrote:
Yep I reported that 1.67 was jamming. I also noted that there were no further replies to the report.... Thus concluding that it was ignored...
Hoping that 1.68 will be better though don't know where to download and try? I presume Berilos but I'm hanging round for a URL :!:
There’s a link in the announcement.
Killer Instinct
Dangerous
Dangerous
Posts: 103
Joined: Wed Jan 03, 2007 8:20 pm
Location: Czech Republic

Post by Killer Instinct »

Have installed 1.68 - all appears to be well. :D
It's a fine line between clever and stupid
Post Reply