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Oolite test release 1.68

Posted: Tue Apr 03, 2007 7:52 pm
by JensAyton
Oolite test release 1.68 - What’s My Line Edition is now available from GURPO. The main feature of this release is the JavaScript support, but there are graphical and speed enhancements, too. The updater can be applied to 1.65, 1.67 or 1.67.1.

Changes since Oolite 1.67.1:
  • Added initial JavaScript support.
  • Improvements to shader support:
    • Shaders can be stored in separate files.
    • Shipdata.plist can set uniform variables for shaders.
    • New game-provided uniform, hull_heat_level.
    • Added predefined macros to specify availability of game-provided uniforms.
  • This version uses different blending modes for various visual effects.
  • Added error reporting for bad property lists.
  • Reporting of too-new OXPs fixed.
  • Spiffy Log System now has cross-platform spiff.
  • Fix for most XML “don’t know how to load entity” errors in custom Linux builds.
  • port_radius should now work for stations.
  • New script query method, systemEconomy_string.
  • Improvements to speed and especially smoothness.
  • Various minor bug fixes and code clean-ups.

Posted: Thu Apr 05, 2007 10:35 pm
by jonnycuba
Well the planets are simply stunning - looking forward to seeing a 'Freaky Thargoid'. I must say 'contributors' I really appreciate your efforts.

The BBC key config. pitch/yay thing did throw me somewhat, any advice on altering the keys so ',' & '.' do their thing in a BBC style & fashion?

Bravo!

Posted: Fri Apr 06, 2007 2:17 pm
by Uncle Reno
All seems well but I do get the seemingly random pauses still.

Posted: Fri Apr 06, 2007 3:00 pm
by JensAyton
Hmm. Known causes of slowdowns: running (old-style) scripts, every ten seconds or so; loading stuff when new ships spawn.

Posted: Sat Apr 07, 2007 12:06 am
by Lewis
All fine so far. Looks OK and it is handy to be able to see thru the rocket flare.

Top stuff

Posted: Sun Apr 08, 2007 9:07 am
by ovvldc
At the risk of sounding like a nitpicker: the readme hasn't been updated. It still says 1.65 and doesn't contain any of the changes or (for instance) the key used to turn on the textured planets code.

best wishes,
Oscar

Posted: Sun Apr 08, 2007 11:18 am
by JensAyton
Yep, I’m leaving that for the next “full” release. I believe this has been the pattern in the past, too.

Posted: Mon Apr 09, 2007 3:52 pm
by Wiggy
Hello

Just downloaded 1.68 - (didn't know there was a new version since 1.65...!)

However my keyboard controls yaw instead of rolling. How can I change them back?

Thanks for all the work.

Posted: Mon Apr 09, 2007 4:33 pm
by JensAyton
Wiggy wrote:
However my keyboard controls yaw instead of rolling. How can I change them back?
Open your keyconfig.plist (in your AddOns folder) and add:

Code: Select all

key_yaw_left = 0;
key_yaw_right = 0;
if it’s a text-format plist, or

Code: Select all

<key>key_yaw_left</key>
<integer>0</integer>
<key>key_yaw_right</key>
<integer>0</integer>
if it’s XML.

…unless of course you want to be able to yaw, in which case you’ll need to select some keys to do it with. Some options: ; and ' are 59 and 39 respectively; [ and ] are 91 and 93.

Posted: Mon Apr 09, 2007 4:33 pm
by jonnycuba
Wiggy wrote:
Hello

Just downloaded 1.68 - (didn't know there was any new version since Giles left...!)

However my keyboard controls yaw instead of rolling. How can I change them back?

Thanks for all the work.
Hi Wiggy,

This is how I did it...

Take your current "keyconfig.plist" (mine is the BBC keyboard style) which I have in my 'Addons' folder, open it in Textedit.

Then open the default "keyconfig.plist" found in Oolite/Contents/Resources/Config in textedit too.

Then simply copy all your settings into the default "keyconfig.plist" save it as a copy then put this file into the 'Addons folder'

I put the new 'Yaw' commands into the left/right cursors well out the way ;)

Hope this helps, if not I'll post my BBC style "keyconfig.plist" file...

Posted: Mon Apr 09, 2007 8:19 pm
by Wiggy
[quote="Ahruman"]
if it’s a text-format plist, or

Code: Select all

<key>key_yaw_left</key>
<integer>0</integer>
<key>key_yaw_right</key>
<integer>0</integer>
Yes, that's fixed it. I've used K and L for yaw, which are just above the classic , and . combination for roll.

Thanks. In the App keyconfig, yaw is left and right arrows. But changing the value of key_roll (not yaw) without a yaw variable set, caused the ship to yaw on that key.
Is that a bug or a feature...?

Posted: Mon Apr 09, 2007 11:47 pm
by JensAyton
That sounds rather buggy. What the app config should do (and does, on my system) is leave left and right arrows as roll, and , and . as yaw.

Posted: Tue Apr 10, 2007 1:15 am
by julyy
Ahruman wrote:
That sounds rather buggy. What the app config should do (and does, on my system) is leave left and right arrows as roll, and , and . as yaw.
On my mac its also ,/. yawn and arrows roll. no problem with that.

Posted: Tue Apr 10, 2007 5:35 pm
by Wiggy
Ah. What seems to have happened is that the roll keys were modified in the AddOns keyconfig to the same keys as the App config was using for yaw control, and the yawing took precedence over the rolling.

Adding yaw variables to the AddOn plist solved it.

Posted: Thu Apr 12, 2007 8:21 pm
by johnsmith
The new explosions look very nice!