Hallelujah!
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- Selezen
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Hallelujah!
I take my time, but I get there in the end. Spinny nacelles and everything.
I've even managed to get the laptop working in the short term, so it's ready to OXP up and send out there. I just need to remember the rule for packaging for Macs. Anyone feel like reminding me?
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- Cmdr. Maegil
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AWESOME!!!
Altough it could, just maybe, look even better if smoothed?
Altough it could, just maybe, look even better if smoothed?
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
I'm obviously not one of them.
Lookig forward to this one.
Benulobiweed.inc
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Your nearest Benulobiweed.inc dealer:
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Charlie
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Your nearest Benulobiweed.inc dealer:
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Charlie
- Killer Wolf
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- JensAyton
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Re: Hallelujah!
The only one I’m aware of is: don’t put the Read Me inside the OXP.Selezen wrote:I just need to remember the rule for packaging for Macs. Anyone feel like reminding me?
The rule for Linux is: get the case of names right. (Strictly speaking this is needed for Macs too, but most people don’t use case-sensetive file systems.)
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- Selezen
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It's deliberately not smoothed. It gives it a meaner and more Elite-ish look.Cmdr. Maegil wrote:Altough it could, just maybe, look even better if smoothed?[/size]
Plus which I can't remember how to do smoothing.
Apparently, ICs will have three lasers. Cool. Unfortunately the player versions will not. Poo. Ah well. Can anyone remeber how to access the external views? I want to see if the laser is coming out of the right place...
- Killer Wolf
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FWIW I agree this is one of those models that probably looks better without smoothing.Selezen wrote:It's deliberately not smoothed. It gives it a meaner and more Elite-ish look.Cmdr. Maegil wrote:Altough it could, just maybe, look even better if smoothed?[/size]
Plus which I can't remember how to do smoothing.
Apparently, ICs will have three lasers. Cool. Unfortunately the player versions will not. Poo. Ah well. Can anyone remeber how to access the external views? I want to see if the laser is coming out of the right place...
<key>smooth</key>
<true/>
In the shipdata.plist if you want to experiment.
( either for the ship itself, sub-entities, or combination )
External views:
shipdata.plist
<key>custom_views</key>
<array>
.
.
</array>
...copied out of the .plist of a similar-sized ship. Press 'V' to activate.
You can do selective smoothing in the .dat file ( eg Pelamis ) but as I don't use Wings, I never worked out how to do this in other packages.
Hope this is of use - really looking forward to your new IC.
Benulobiweed.inc
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Your nearest Benulobiweed.inc dealer:
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Charlie
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Charlie
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I'm using the following external views for my ImpCour:
And as far as smoothing is concerned: I did smooth my ship, but it turned dark during the process. I undid it an did it again. This time it worked. Now after a long time of using it smoothed I had an external look again, and was stunned: It wasn't smoothed, but still dark! I set <key>smooth</key> from <true/> to <false/>. Result: not smoothed (not surprising), but still dark! I put the very bright texture from the wings-model folder to the textures folder and renamed it: I got this bright, but not detailed texture. After the next restart of the game it's still the same texture, not detailed, but... it has turned dark as well!
What is happening here? Is there a very basic problem with the smooth-command? Right now when I want to take a screenshot for showing it here... everything looks fine again. The model is not darkened, but smoothed. Only problem: in shipdata smooth is still false!
Code: Select all
<key>custom_views</key>
<array>
<dict>
<key>view_description</key>
<string>External View 1</string>
<key>view_position</key>
<string>0.0 30.0 -141.42</string>
<key>view_orientation</key>
<string>1.0 0.0 0.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View 2</string>
<key>view_position</key>
<string>100.0 30.0 -100.0</string>
<key>view_orientation</key>
<string>0.9239 0.0 0.3827 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View 3</string>
<key>view_position</key>
<string>141.42 30.0 0.0</string>
<key>view_orientation</key>
<string>0.7071 0.0 0.7071 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View 4</string>
<key>view_position</key>
<string>100.0 30.0 100.0</string>
<key>view_orientation</key>
<string>0.3827 0.0 0.9239 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View 5</string>
<key>view_position</key>
<string>0.0 30.0 141.42</string>
<key>view_orientation</key>
<string>0.0 0.0 1.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View 6</string>
<key>view_position</key>
<string>-100.0 30.0 100.0</string>
<key>view_orientation</key>
<string>0.3827 0.0 -0.9239 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View 7</string>
<key>view_position</key>
<string>-141.42 30.0 0.0</string>
<key>view_orientation</key>
<string>0.7071 0.0 -0.7071 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>External View 8</string>
<key>view_position</key>
<string>-100.0 30.0 -100.0</string>
<key>view_orientation</key>
<string>0.9239 0.0 -0.3827 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>Down View</string>
<key>view_position</key>
<string>0.0 150.0 0.0</string>
<key>view_orientation</key>
<string>-0.7071 0.7071 0.0 0.0</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
<dict>
<key>view_description</key>
<string>Up View</string>
<key>view_position</key>
<string>0.0 -150.0 0.0</string>
<key>view_orientation</key>
<string>0.0 0.0 0.7071 0.7071</string>
<key>weapon_facing</key>
<string>FORWARD</string>
</dict>
</array>
What is happening here? Is there a very basic problem with the smooth-command? Right now when I want to take a screenshot for showing it here... everything looks fine again. The model is not darkened, but smoothed. Only problem: in shipdata smooth is still false!
- JensAyton
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Smoothing groups: open a DAT file in a text editor and search for the word “FACES”. After that, you’ll see lines like:The first three numbers were originally face colour, but were unused after textures were introduced. The first of them is now the smoothing group; if it is zero, the face will be unsmoothed, otherwise it will be smoothed with respect to adjacent faces in the same group.
Obviously working out which face is which in the DAT file is a tad tedious. The converter script can load smoothing groups from an OBJ file; in OBJ files they’re specified by a line like:before one or more polygons.
Smoothed models going dark: I suspect this is a case of normals being inverted. I don’t really know what to do about it at the moment, though.
Code: Select all
127,127,127, 0.86847,0.47531,0.14083, 3, 2,1,13
Obviously working out which face is which in the DAT file is a tad tedious. The converter script can load smoothing groups from an OBJ file; in OBJ files they’re specified by a line like:
Code: Select all
s 1
Smoothed models going dark: I suspect this is a case of normals being inverted. I don’t really know what to do about it at the moment, though.
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