Are there alternative methods to create random numbers in a script?
I want to pick a random system in a galaxy. As there are 256 systems in each galaxy a d100_number won't do.
Is there a d256_number as well? Or which other methods could be used to pick one system out of all available systems?
Random numbers
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Doesn’t look like it.
I’ve added d256_number and pseudoFixedD256_number for the next release, in the event that there is a next release.
I’ve added d256_number and pseudoFixedD256_number for the next release, in the event that there is a next release.
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