Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Deepspace - life on the frontier.

General discussion for players of Oolite.

Moderators: another_commander, winston

User avatar
TGHC
---- E L I T E ----
---- E L I T E ----
Posts: 2157
Joined: Mon Jan 31, 2005 4:16 pm
Location: Berkshire, UK

Deepspace - life on the frontier.

Post by TGHC »

Just posted on the EBBS, a talented artist out there having a go at remaking Elite. Take a look here.
Some really excellent ideas and work.
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2269
Joined: Tue Jan 02, 2007 12:38 pm

Post by Killer Wolf »

crikey, there's some good artwork there! i think the big strutty things obscure a bit much of the playing area, but the art/models of the ships is amazing.
User avatar
CaptKev
---- E L I T E ----
---- E L I T E ----
Posts: 519
Joined: Fri Jan 26, 2007 3:21 pm
Location: Shropshire, UK

Post by CaptKev »

Wow, if only Oolite could have nebula like that!
Download Fighter HUD, Stingray and System Redux from the EliteWiki
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2269
Joined: Tue Jan 02, 2007 12:38 pm

Post by Killer Wolf »

that's a point like : aren't the main backdrops in Oolite just pics? we could repaint them up or even maybe incorporate some licence-free astronomy pics or something.
User avatar
ramon
---- E L I T E ----
---- E L I T E ----
Posts: 346
Joined: Thu Jun 01, 2006 2:38 pm
Location: Tavistock
Contact:

Post by ramon »

Do you think he know's about Oolite, he'd be a great addition to our 'team'
User avatar
stevesims
Dangerous
Dangerous
Posts: 78
Joined: Wed Jun 23, 2004 4:07 am
Location: London, England

Post by stevesims »

The backdrops in Oolite are currently generated when you enter a system. Originally they were rather dull - what you see now is a big improvement. Of course they're still not as colourful as some other games... They aren't pictures (image files) that can just be replaced.

The backdrops you see in Deepspace are almost certainly stored images. IIRC Giles did experiment with doing exactly that. There's several problems though with this approach. The two big ones are putting additional requirements on client computers (need more graphics card memory) and also increasing the download file size.

There are other games out there with similarly detailed graphics, including some with similarly detailed nebulas that you can even fly through. It's not impossible to upgrade Oolite's engine to do such things...

Finally to reiterate Ramon's question, has anybody told this guy about Oolite? He's clearly at the early stages of development...
User avatar
TGHC
---- E L I T E ----
---- E L I T E ----
Posts: 2157
Joined: Mon Jan 31, 2005 4:16 pm
Location: Berkshire, UK

Post by TGHC »

Not sure if he knows about Oolite, I'll email him.
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
User avatar
ramon
---- E L I T E ----
---- E L I T E ----
Posts: 346
Joined: Thu Jun 01, 2006 2:38 pm
Location: Tavistock
Contact:

Post by ramon »

It'd be great if he could work on Oolite, maybe even implimenting planet landings!
User avatar
wizzy
Poor
Poor
Posts: 4
Joined: Sat Feb 17, 2007 2:37 pm
Location: Rutland
Contact:

Post by wizzy »

that certainly looks pretty cool. very nice images.
Wadaya mean "illeagal"!?
User avatar
DeepSpace
Deadly
Deadly
Posts: 157
Joined: Tue May 29, 2007 6:35 pm
Location: A small asteroid in the Tionisla System.
Contact:

Thanks for the comments

Post by DeepSpace »

:D I've just found this forum and this thread. Thanks for the kind words. Trust me my game will not be as good as Oolite. :) Oolite is so flexible its amazing. Awesome stuff. If I could convert my models to Oolite I'd let you have them as and when I did them, but I think you use completely different ways of making them. I use Maya 7.01 to model and texture them and then use Deep Exporation to convert them to .X format and then finally it goes into an editor that exports them in a .B3D format (Blitz Basic 3D). I'll think about it there may be a way. :wink:

Your right about the nebula background btw. Its a huge graphic mapped to a sphere. Looks nice though. I hate to think what the final size of the game will be. There is so many graphics in it already. :lol:

These forums are very interesting too, love reading all the stuff thats going on in Oolite.

Anyway keep up the good work on Oolite its a brilliant game.
http://www.jblythe.f9.co.uk/oolite

"Smoke me a kipper, I'll be back it time of Breakfast!"
User avatar
ramon
---- E L I T E ----
---- E L I T E ----
Posts: 346
Joined: Thu Jun 01, 2006 2:38 pm
Location: Tavistock
Contact:

Post by ramon »

if you use Maya you'll be able to export the files as .obj and then convert them to dat files using the 'obj to dat' Python script.........I can't quite remember how but there's plenty of info on the forums somewhere about it, that's how I found out.
User avatar
DeepSpace
Deadly
Deadly
Posts: 157
Joined: Tue May 29, 2007 6:35 pm
Location: A small asteroid in the Tionisla System.
Contact:

Good point...

Post by DeepSpace »

:D Hey I didn't know that. Good point. Either that or I just supply you with the Texture maps and you can skin the existing ships. Either way its do-able. :)
I need to keep my game visually different to Oolite I guess. Or if this all works maybe can my game and work on a Deepspace OXP instead ;)

One to think about actually, seeing how you guys have done all the hard work already :)

*goes off to ponder the possibilities* ;)
http://www.jblythe.f9.co.uk/oolite

"Smoke me a kipper, I'll be back it time of Breakfast!"
User avatar
Cmdr. Maegil
Sword-toting nut-job
Sword-toting nut-job
Posts: 1294
Joined: Tue Feb 27, 2007 10:28 pm
Location: On the mend in Western Africa

Post by Cmdr. Maegil »

Learnee: What's with deep space?
Flight instructor: It's Tharg zone.
L: Huh?
FI: As in, full of bugs. That's why we all should support the GalCoop Navy to rid the universe of this scourge. So, don't forget that it's your civic duty to respond to any assistance requests.
L: Do you get a bonus for spouting that kind of idiotic propaganda? I mean, telling a rookie armed with a peashooter to go and take on the 'goids?
FI: <grumble, grumble>...no.
L: Don't you feel silly?
FL: It's part of the curriculum, all right? On the job description. Frak!

Welcome, mate!
Coders, OXP writers and standup comedians are always welcome. Not mimes, though!
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
User avatar
lex_talionis
Deadly
Deadly
Posts: 160
Joined: Thu Nov 10, 2005 3:46 pm
Location: Inverness, Scotland

Post by lex_talionis »

Ooo. I am intrigued by the possibilities inherent here...
edible poet? onna stick?
User avatar
Arexack_Heretic
Dangerous Subversive Element
Dangerous Subversive Element
Posts: 1878
Joined: Tue Jun 07, 2005 7:32 pm
Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
Contact:

Post by Arexack_Heretic »

Hi there, and welcome to the bOoard.

Funny you only found out about Oolite recently, we have been avidly oggling your grafix for a couple of months now.

I like the look of your craft as well as what you did with the planetinfo screen.

Oolite is inherently more 'classical' by design, so it's always cool to see independent interpretations.
Not only of the craft but also the game interface itself.
Riding the Rocket!
Post Reply