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3D modeling

Posted: Fri Feb 09, 2007 2:28 pm
by CaptKev
I thought I'd have a go at 3D modeling to create an alternative missile, but even this simple design exceeds the 320 vertices. How is it possible to create anything realistic with such a low number of vertices?

Image

Posted: Fri Feb 09, 2007 3:22 pm
by Ramirez
Is that an AGM-65?

I have some missiles on the goover here that come safely under the vertices limit. Try cutting down the number of edges in the cylinder - I've used 16 because that was the default option in Wings3D, and that's proved to be more than enough. Any blockiness can be removed by turning on the smoothing option in the shipdata.plist, and it should leave you with enough polys to add fins and such.

Posted: Fri Feb 09, 2007 3:54 pm
by CaptKev
Thanks for the info, Ramirez.

I didn't realise you could smooth with textures, I was wondering how you created your excellent models with 320 vertices.

Not sure if it's a AGM-65, I just found a picture of a missile I liked the look of.

Posted: Fri Feb 09, 2007 7:13 pm
by CaptKev
Here's my NOT so smooth missile

Image

I've added the lines below to the shipdata.plist, but it doesn't seem to of made any difference!

Code: Select all

<key>smooth</key>
<true/>

Posted: Fri Feb 09, 2007 7:26 pm
by JensAyton
The picture you posted is being smoothed. Smoothing refers to using per-vertex lighting calculations, which causes the gradients you’re seeing.

Posted: Fri Feb 09, 2007 7:49 pm
by CaptKev
So how has Ramirez created such a smooth looking missile? :(

My one days 3D modeling experience is starting to show!

Posted: Fri Feb 09, 2007 7:52 pm
by Griff
Hi CaptKev
it looks like the polygons in your missile are all seperate from each other, have you checked that the vertexes are merged
wow, just noticed you've only had a days work using 3d software, what you've built there is really really impressive! i was at least a week trying to get my head around the top/front/side view thingy, i could never move vertexes 'behind' one another, everything came out flat

Posted: Fri Feb 09, 2007 8:04 pm
by Sung
Griff wrote:
Hi CaptKev
it looks like the polygons in your missile are all seperate from each other, have you checked that the vertexes are merged
me too, check the normals.

Posted: Fri Feb 09, 2007 8:25 pm
by CaptKev
I'll see if I can merge them, thanks Griff. It sure is a steep learning curve!

Posted: Sat Feb 10, 2007 4:53 pm
by CaptKev
Finally got a smoooooth missile! :D

Image

Posted: Sat Feb 10, 2007 5:02 pm
by Sung
Looks cool ! :)

Posted: Sat Feb 10, 2007 8:16 pm
by CaptKev
Thanks Sung, but the textures missing your magic touch!

Posted: Sat Feb 10, 2007 8:21 pm
by Rxke
Nice one, CaptKev!

Posted: Sun Feb 11, 2007 11:04 pm
by CaptKev
Here's a AGM-88 HARM missile.

Image

Posted: Sun Feb 11, 2007 11:38 pm
by DaddyHoggy
Oh, very good - any plans for it, or will it be offered up to the community? Although don't look at me (see my to do list in Outworld)