3D modeling

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CaptKev
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3D modeling

Post by CaptKev »

I thought I'd have a go at 3D modeling to create an alternative missile, but even this simple design exceeds the 320 vertices. How is it possible to create anything realistic with such a low number of vertices?

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Ramirez
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Post by Ramirez »

Is that an AGM-65?

I have some missiles on the goover here that come safely under the vertices limit. Try cutting down the number of edges in the cylinder - I've used 16 because that was the default option in Wings3D, and that's proved to be more than enough. Any blockiness can be removed by turning on the smoothing option in the shipdata.plist, and it should leave you with enough polys to add fins and such.
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CaptKev
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Post by CaptKev »

Thanks for the info, Ramirez.

I didn't realise you could smooth with textures, I was wondering how you created your excellent models with 320 vertices.

Not sure if it's a AGM-65, I just found a picture of a missile I liked the look of.
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CaptKev
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Post by CaptKev »

Here's my NOT so smooth missile

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I've added the lines below to the shipdata.plist, but it doesn't seem to of made any difference!

Code: Select all

<key>smooth</key>
<true/>
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JensAyton
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Post by JensAyton »

The picture you posted is being smoothed. Smoothing refers to using per-vertex lighting calculations, which causes the gradients you’re seeing.
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CaptKev
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Post by CaptKev »

So how has Ramirez created such a smooth looking missile? :(

My one days 3D modeling experience is starting to show!
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Griff
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Post by Griff »

Hi CaptKev
it looks like the polygons in your missile are all seperate from each other, have you checked that the vertexes are merged
wow, just noticed you've only had a days work using 3d software, what you've built there is really really impressive! i was at least a week trying to get my head around the top/front/side view thingy, i could never move vertexes 'behind' one another, everything came out flat
Last edited by Griff on Fri Feb 09, 2007 8:13 pm, edited 1 time in total.
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Post by Sung »

Griff wrote:
Hi CaptKev
it looks like the polygons in your missile are all seperate from each other, have you checked that the vertexes are merged
me too, check the normals.
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CaptKev
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Post by CaptKev »

I'll see if I can merge them, thanks Griff. It sure is a steep learning curve!
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CaptKev
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Post by CaptKev »

Finally got a smoooooth missile! :D

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Post by Sung »

Looks cool ! :)
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CaptKev
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Post by CaptKev »

Thanks Sung, but the textures missing your magic touch!
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Post by Rxke »

Nice one, CaptKev!
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CaptKev
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Post by CaptKev »

Here's a AGM-88 HARM missile.

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Post by DaddyHoggy »

Oh, very good - any plans for it, or will it be offered up to the community? Although don't look at me (see my to do list in Outworld)
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