Chaff and Flares?
Posted: Thu Feb 01, 2007 7:54 pm
We've got the ECM for standard missiles, but the only defense against hardheads is a combination of fancy maneuvering and injectors until the missile runs out of gas. How about a second anti-missile defense, dropping chaff or flares to redirect a hardhead, once you discover to your dismay that ECM didn't kill the incoming missile?
Some limitations that could be built in:
- Torpedoes and nuke-heads would be immune to chaff/flares (they are slow-moving enough that if you can't avoid them, you deserve to get nailed)
- Chaff/flares do not operate with 100% effectiveness - sometimes the hardheads aren't fooled. Maybe a 50-50 chance of them working?
- Launching a chaff/flare pod could come at the expense of a random piece of cargo (1 ton of cargo or 1kg of gems/metals)
- The chaff/flare launching system could occupy a missile bay, so that you'd have to sacrifice one missile slot. Each chaff/flare pod would contain 4 or 5 charges before needing replacement.
- It would be available only at TL 12+ shipyards, cost about 1,500-2,000Cr (similar to the cost of a homing beacon launcher) and replacement pods would cost maybe 300-500Cr (assuming 5 launches per pod).
Feasible? I haven't the slightest idea about speccing this out, nor do I have even the smallest clue about writing code for this, so I'm just putting it out there as an idea. (Hey I'm a consultant - I come up with ideas, somebody else gets paid to do the work!).
-Mick
Some limitations that could be built in:
- Torpedoes and nuke-heads would be immune to chaff/flares (they are slow-moving enough that if you can't avoid them, you deserve to get nailed)
- Chaff/flares do not operate with 100% effectiveness - sometimes the hardheads aren't fooled. Maybe a 50-50 chance of them working?
- Launching a chaff/flare pod could come at the expense of a random piece of cargo (1 ton of cargo or 1kg of gems/metals)
- The chaff/flare launching system could occupy a missile bay, so that you'd have to sacrifice one missile slot. Each chaff/flare pod would contain 4 or 5 charges before needing replacement.
- It would be available only at TL 12+ shipyards, cost about 1,500-2,000Cr (similar to the cost of a homing beacon launcher) and replacement pods would cost maybe 300-500Cr (assuming 5 launches per pod).
Feasible? I haven't the slightest idea about speccing this out, nor do I have even the smallest clue about writing code for this, so I'm just putting it out there as an idea. (Hey I'm a consultant - I come up with ideas, somebody else gets paid to do the work!).
-Mick