
Across the eight galaxies times are getting hard. Pirates are getting more desperate. Stuck for cash, other pilots have become flying billboards for unscrupulous advertising companies. Rock hermits have been abandoning their distant homes and moving to safer regions planet-side. If you're lucky, you might see one of these rare abandoned hermitages on your travels.
Thinking of doing a "flavour" OXP for the Ooniverse. Anyway, abandoned asteroids and aberant pirates are easyish, but having trouble with my billboard model. I want to attach this rotating 3 sided cylinder to the back of a tugship, but I can't get the model to work. Or at least it fails to open in DryDock, so I assume there's a problem with the model. Can someone look at my meshworks files?
For bonus points, foolhardy pilots can accept missions to fly these billboards into some rather tricky spots. This will be fun, if I can ever get it to work. LittleBear, is it easy to make sure a player is flying a certain craft? Do you use checkForShips for roles player, and whatever the role of the other ship is, then set a mission variable? I had a look at Assassins, but the 8000+ lines of code made my head swim.
I'm also thinking of doing an escort mission, where on leaving the station you have to follow someone through a wormhole and make sure their ship doesn't get destroyed. Has anyone else tried this before in a mission?