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Rings around planets?
Posted: Thu Aug 10, 2006 9:08 am
by drew
On thing I really liked about FE2 was the rings around planets. These are really only suitable for gas giants, which don't (as yet) exist in Oolite, but could there be a mechanism for adding rings to planets?
Just eye candy, I suppose, unless the rings could be dotted with interesting bits of debris...
Cheers,
Drew.
Posted: Thu Aug 10, 2006 11:54 am
by dajt
I started tinkering with that a couple of days ago, but I don't have a lot of time right now so not much is happening.
I think any planet could have a ring system if a small moon or something was broken up in orbit.
One problem is that the rings will look pretty stupid when you fly close to/through them. I'm using gluDisk to create them so they're razor thin. I had two disks with two cylinders to make them thicker but it didn't look any better.
I also need to figure out how to create good textures for the rings. I haven't even started on that due to the above mentioned time problem.
Posted: Thu Aug 10, 2006 1:48 pm
by Draco_Caeles
I just ran FFE out of curiosity and had a quick jump out to Saturn in my Thargoid fighter
The rings are generated as concentric circles of unit thickness, for obvious reasons. I wouldn't worry about it too much, David
Posted: Thu Aug 10, 2006 4:43 pm
by LittleBear
I've made some Gas Giants for my Assassins.oxp, but they're are Jupiter types without rings. The task of adding hundereds of asteroids to make a ring was too much (and would have slowed the game down horribley)!
Posted: Thu Aug 10, 2006 4:46 pm
by Murgh
last Giles wrote about this was in Oct.05 when addMoon and addPlanet came about:
aegidian wrote:Actually that might not be too difficult. I'll put it into the back-mind and see if it emerges again.
Remind me after I finish with v1.58.
and then when reminded late Nov.05
aegidian wrote:The rings will require a texture to be stretched round them. I'm still thinking about this...
but since, the considerable progress has been on other fronts..
Posted: Thu Aug 10, 2006 4:57 pm
by CWolf
Alternative way of doing it...
LOADS of asteroids circling it and a thin ring veil around them. Then it looks right from a distance and realistic at close up.
Posted: Thu Aug 10, 2006 6:35 pm
by Rxke
CWolf wrote:Alternative way of doing it...
LOADS of asteroids
It'd probably bring Oolite to a crawl, that way; too many objects, collision detection going in overdrive...
It would look kewl, though...
Posted: Fri Aug 11, 2006 6:51 am
by lucabu
Rxke wrote:
It'd probably bring Oolite to a crawl, that way; too many objects, collision detection going in overdrive...
It would look kewl, though...
I think the only way to do this, is to create this type of asteroids 'on the fly' as soon as the ship approaches the rings. From a bigger dinstance rings can be txturized... Transition between texturized and 'real' presentation must be investigated, of course.
Using a dynamic generation it's possible to avoid object count rising and collision detection pain.
As far as I know, at the moment this is not possibile in Oolite...