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Explosion sounds
Posted: Mon Jul 31, 2006 6:58 pm
by themacman
do the new explosion sounds only happen with bigger objects because I've been playing 1.65 for a while and haven't heard any of the new explosions. I like the new explosions, but it took me a while to realize what was happening. Also like the new AI.
Posted: Mon Jul 31, 2006 8:16 pm
by aegidian
er, explosion sounds?
Posted: Mon Jul 31, 2006 8:17 pm
by CWolf
In space no one can hear you scream... Or explode...
Posted: Tue Aug 01, 2006 10:28 am
by JensAyton
“Many enhancements to the graphics, explosions and data screens.” <— does not refer to the sound of the explosions. :-)
Posted: Tue Aug 01, 2006 1:12 pm
by drew
CWolf wrote:In space no one can hear you scream... Or explode...
In space, everyone can hear you scream... if you've got a RemLok survival mask!
Cheers,
Drew.
Posted: Tue Aug 01, 2006 1:30 pm
by Kriken Overlord
Um, no, sorry- sound requires a medium. In the vacuum of space, there is no medium. The reason you hear collisions/laserfire is that you ship's hull and the cockpit air are a medium, and they carry the vibration.
Posted: Tue Aug 01, 2006 2:35 pm
by Murgh
Kriken Overlord wrote:Um, no, sorry- sound requires a medium. In the vacuum of space, there is no medium. The reason you hear collisions/laserfire is that you ship's hull and the cockpit air are a medium, and they carry the vibration.
mm'yes you see Drew near exactly quoted a line from the motherstory of Elite,
The Dark Wheel.
Posted: Tue Aug 01, 2006 2:59 pm
by Kriken Overlord
I need to read that...
Posted: Tue Aug 01, 2006 5:48 pm
by themacman
ok, that makes much more sense, thx and of course there's no sound in space, but most things related to space cheat on that rule, an obvious example would be Star Wars.
Posted: Tue Aug 01, 2006 6:26 pm
by drew
Murgh wrote:Kriken Overlord wrote:Um, no, sorry- sound requires a medium. In the vacuum of space, there is no medium. The reason you hear collisions/laserfire is that you ship's hull and the cockpit air are a medium, and they carry the vibration.
mm'yes you see Drew near exactly quoted a line from the motherstory of Elite,
The Dark Wheel.
Well spotted Murgh and fair do's Kriken, you're right of course.
I hadn't noticed that explosions were silent actually; a nice, accurate touch.
I particularly like a distant explosions you occasionally see too, excellent plot device!
Cheers,
Drew.
Posted: Tue Aug 01, 2006 6:37 pm
by Arexack_Heretic
That is no plot device! It is actual combat between NPCs.
Just J-jump yourself near and observe the laserfire.
Asteroid miners make nice lightshows too, BTW.
Posted: Wed Aug 02, 2006 7:18 am
by drew
Arexack_Heretic wrote:That is no plot device! It is actual combat between NPCs.
Just J-jump yourself near and observe the laserfire.
Asteroid miners make nice lightshows too, BTW.
I haven't seen any asteroid miners yet, must keep an eye out for them.
Cheers,
Drew.
Posted: Wed Aug 02, 2006 9:25 am
by Arexack_Heretic
Miners shouldn't be too hard to find, just locate an astroidbelt and wait.
Chances improve when you install the rockhermit.oxp and keep to the spacelanes when flying towards the planet.
many planets have asteroid belts around their planet (strangely not around their suns, must be because of Qbombs destroying moons)
Some of these belts have a hermit in the middle. he will launch a miner if all is quiet and these will proceed to atack asteroids and scoop up their mineral debris.
Posted: Wed Aug 02, 2006 9:50 am
by drew
Where is rockhermit.oxp? I couldn't find it on Oosat2.
Q-bombs destroying moons? Perish the thought!
Cheers,
Drew.
Posted: Wed Aug 02, 2006 10:00 am
by Arexack_Heretic
Ah...sorry. Rockhermits have been included in the game as standard feature for a long time now.
I was confused with pirate-coves.oxp. (but those don't launch miners)