Page 1 of 2

Oooh! Nice!

Posted: Wed Jul 26, 2006 2:52 pm
by drew
Just blew up a pirate cove with the new 1.65 release. Nice bang!

Cheers,

Drew.

Posted: Wed Jul 26, 2006 6:46 pm
by CWolf
The new abng, bang, BOOOOMs are nice and fun aren't they! I love all the bits of metal that fly off big stuff.

Can the explosions hurt nearby ships?

Posted: Thu Jul 27, 2006 4:04 am
by Commodore Sics D'fore
Cool, but why destroy it, (unless your ship is in bad shape and you won't be able to handle the pirates)? Once you kill all the ships, you can dock with it just like an ordinary Rock Hermit.

Posted: Thu Jul 27, 2006 8:40 am
by Rxke
Commodore Sics D'fore wrote:
why destroy it,

Duh, Because It Is There! :twisted: :twisted: :twisted: :lol:

Posted: Thu Jul 27, 2006 9:15 am
by drew
Commodore Sics D'fore wrote:
Cool, but why destroy it, (unless your ship is in bad shape and you won't be able to handle the pirates)? Once you kill all the ships, you can dock with it just like an ordinary Rock Hermit.
I was hacked off with them, they had it coming. Attacking ME, after all! :wink: :lol:

Cheers,

Drew.

Posted: Thu Jul 27, 2006 10:45 am
by Wiggy
but why destroy it,
1. It's the only language they understand.
2. That'll learn'em.
3. They won't do that again in a hurry.

I usually kill all the pirates, then dock, refuel, buy cheap precious things, and then destroy the cove as I leave.

Mmmmwwa ha ha ha! :twisted:

Posted: Thu Jul 27, 2006 12:56 pm
by winston
Ooh, I must try Q-bombing the Tionisla Orbital Graveyard with the new wreckage...

Posted: Thu Jul 27, 2006 1:29 pm
by lex_talionis
Don't let Selezen catch you...

;)

Posted: Thu Jul 27, 2006 10:28 pm
by Selezen
Eh, wassat?

Nooooooooooooooo! My monuments!!!

Posted: Fri Jul 28, 2006 12:36 pm
by JensAyton
Commodore Sics D'fore wrote:
Cool, but why destroy it, (unless your ship is in bad shape and you won't be able to handle the pirates)? Once you kill all the ships, you can dock with it just like an ordinary Rock Hermit.
Yes. Then, when you’ve docked with it, you destroy it.

Posted: Fri Jul 28, 2006 7:17 pm
by Commodore Sics D'fore
I kept meaning to try it, just to see what it would be like, but I was putting it off to a time when I had just saved, because I thought that attacking it might make me a fugitive. Don't those poor rock hermits get legal protection? Or are they worth less than a nav bouy in the eyes of the law? :D

Of course, in the scenario we have been discussing, it is really a pirate cove though, in which case, I say, "No quarter!"..... But come to think of it, if it's a pirate cove, why would there be any trading when you docked? There would either be "free booty" now that the pirates are gone, or perhaps the thing would be set to self destruct if you killed all the pirates.

Hmm. At this point, this thread is edging into "suggestion box: territory.

Posted: Mon Jul 31, 2006 7:00 am
by drew
Yes, I always think this is a bit odd.

1. You are attacked by pirates from their 'cove', you slaughter the lot of them and then dock at their base and it's like "Avast! Let bygones be bygones, m'lad. Yo ho. Cheap gems, squire? Bottle of rum?"

I figure you should either be boarded and pushed out of the airlock, or the cove is now deserted and everything is free.

2. You shoot up a bunch of cops in system space, get dire warnings, get shot at. You kill them and dock with the station and it's like "Never mind, plenty more vipers after all. We got queues of people lining up to be cops. Slip us a couple of credits and we'll sort it out for you. Time for trading, sir? I can get you a special deal on juniper berries..."

Here you should be arrested the moment you dock. It's half a galcop station after all. Must be someone on duty in there!

:lol:

Cheers,

Drew.

Posted: Mon Jul 31, 2006 12:17 pm
by randall
Weird one indeed :shock:

I always wondered why docking is free everywhere. When I drive to the mall I have to pay for having it in the car park.

Posted: Mon Jul 31, 2006 5:43 pm
by Cmdr Monte
drew wrote:
Yes, I always think this is a bit odd.

1. You are attacked by pirates from their 'cove', you slaughter the lot of them and then dock at their base and it's like "Avast! Let bygones be bygones, m'lad. Yo ho. Cheap gems, squire? Bottle of rum?"

I figure you should either be boarded and pushed out of the airlock, or the cove is now deserted and everything is free.

2. You shoot up a bunch of cops in system space, get dire warnings, get shot at. You kill them and dock with the station and it's like "Never mind, plenty more vipers after all. We got queues of people lining up to be cops. Slip us a couple of credits and we'll sort it out for you. Time for trading, sir? I can get you a special deal on juniper berries..."

Here you should be arrested the moment you dock. It's half a galcop station after all. Must be someone on duty in there!

:lol:

Cheers,

Drew.

I've been fined and sent to prison twice. The 'attitude adjustment' seminar wasn't too bad but having to clean up after the treeoids is an experience I don't wish to revisit. Mind you, the fines was cheaper than an escape capsule and nowhere near as much money as I'd made making myself unpopular with the Zarian police department.

Posted: Mon Jul 31, 2006 6:05 pm
by Roberto
I blew up several Thargoid motherships over the weekend (I seem to encounter them rather frequently - perhaps too frequently), and the explosions were very cool, but crippling on the frame rate! Okay, so I'm only on a Mac mini, but it's fairly new :)