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System Restricted
Posted: Sat May 10, 2025 3:32 am
by SceaduDraca
New to the board. Used to play Oolite years ago, and kicking myself in the butt because I had some of your lost OXPs (i.e. Superweapons.oxp which I would sometimes use off to the side of my gameplay just to hype my legal status to get into serious GalCop combat just for fun) but deleted them from my drives to maintain space, figuring they'd be updated. Anyway, just returning. And, just for fun, initiated an attack on GalCop, don't recall the particular system, but after I wiped out a destroyer, pretty much everyone left. The sheriff came but he begged mercy. It turned into a sea of cargo pods around the main station. That said, I doubt I could hold a candle to most now. That was against AI, not people.
Anyway, that is not the reason for this post. What OXP/OXZ restricts hyperjumps based on governments? I do not like being told where I can/cannot go. If I want to risk venturing into an anarchy, that's on me. In the old game I loved hauling computers into Raal (I believe that was how it was spelled). Haul like narcotics, you get an escort, haul like computers, everyone attacks. Anyway, back to the post, what OXPs/OXZs restrict travel, because I will remove them
Re: System Restricted
Posted: Sat May 10, 2025 4:02 am
by phkb
First of all, welcome back!
SceaduDraca wrote: ↑Sat May 10, 2025 3:32 am
What OXP/OXZ restricts hyperjumps based on governments?
I'm not exactly sure. There are a couple I know about, but not related to government:
- Diplomacy will require you to purchase a time-limited visa for some system types, and you can't dock (legally) at the main station without one. Doing so will result in a fine. You should still be able to jump into the system though.
- GalCop Missions will occasionally restrict access to a system (ie will prevent the jump from happening) where a disease outbreak is flaring. There are ways around the restriction.
Maybe someone one else can chime in with some other options I'm not aware of.
Re: System Restricted
Posted: Sat May 10, 2025 6:52 pm
by SceaduDraca
Removed a bunch of expansions. Working now. I'll have to add them back a little at a time until I find the culprit. It may not be government based, that was just how it appeared. Not really sure. But, I would only have one or two systems I was permitted to jump to each time. I appreciate your assistance. As many OXPs as I've seen your name on, if you don't know, likely something very obscure. Or maybe even conflict between two. GalCop Missions I have downloaded but not installed, same with Diplomacy. Explorer Club didn't appeal to me, so I removed it, and lost every system in the galaxy except SecCom systems and the ones in jump range. Had to use Galactic Hyperdrive to get to where I had systems to jump to. Removed a few government related OXPs, was still doing it. Managed to get where it would allow my galactic jump, but still had the problem. So stripped down to just OXPs my ship relied on and ones I was certain weren't responsible. Rebuild from there. Want to familiarize myself with OXP construction also.
Re: System Restricted
Posted: Sat May 10, 2025 7:39 pm
by SceaduDraca
Okay, it's apparently something in the additional planets suite of OXPs. I put them back in, got the restricted system. Took them out, no issues.
Re: System Restricted
Posted: Sat May 10, 2025 9:54 pm
by Cholmondely
I understand that the newest versions of Redspear's
Alien Systems OXZ restrict jumps to systems.
Re: System Restricted
Posted: Sun May 11, 2025 1:40 am
by SceaduDraca
Appreciate that. I'll definitely leave it out for now but look into tweaking that out
Re: System Restricted
Posted: Sun May 11, 2025 5:07 am
by Wildeblood
SceaduDraca wrote: ↑Sat May 10, 2025 6:52 pmExplorer Club didn't appeal to me, so I removed it, and lost every system in the galaxy except SecCom systems and the ones in jump range.
Could you expound on that comment? What do you mean "lost every system"?
Re: System Restricted
Posted: Sun May 11, 2025 5:23 am
by phkb
SceaduDraca wrote: ↑Sat May 10, 2025 7:39 pm
Okay, it's apparently something in the additional planets suite of OXPs. I put them back in, got the restricted system. Took them out, no issues.
Although there is nothing in the Additional Planets OXP's that would restrict jumps into systems. So, on its own I don't this is the complete answer. It would be good to get to the bottom of it, though. If there's an interaction going on between OXP's that's causing jumps to be limited, it would be worth knowing.
Some of the other things you mention bear a resemblance to OXP's like Zero Map or Here be dragons, both of which hide the galactic chart until you discover it yourself. But once again, they don't limit your ability to do a jump - they just hide the map on the F6 chart screens.
If you get a chance, it would be helpful to see the content of your latest.log file, and in particular the first part which lists all the OXP's getting loaded. It may be possible to identify the most likely suspects.
Re: System Restricted
Posted: Sun May 11, 2025 10:10 am
by Cholmondely
Welcome!
Was retitled as
Killit back in September 2009.
To download from box.com we now need to replace "
www.box.com" with "app.box.com".
SceaduDraca wrote: ↑Sat May 10, 2025 6:52 pm
Removed a bunch of expansions. Working now. I'll have to add them back a little at a time until I find the culprit. It may not be government based, that was just how it appeared. Not really sure. But, I would only have one or two systems I was permitted to jump to each time.
Alien Systems (wiki page needs updating) currently restricts jumps based on the species in the system. But
Hyperdrives imposes a 5ly limit on jumps which is then increased as you add equipment. So you can't get from Lave to Zaonce, for example.
SceaduDraca wrote: ↑Sat May 10, 2025 6:52 pm
Explorer Club didn't appeal to me, so I removed it, and lost every system in the galaxy except SecCom systems and the ones in jump range. Had to use Galactic Hyperdrive to get to where I had systems to jump to. Removed a few government related OXPs, was still doing it. Managed to get where it would allow my galactic jump, but still had the problem. So stripped down to just OXPs my ship relied on and ones I was certain weren't responsible. Rebuild from there. Want to familiarize myself with OXP construction also.
Explorer's Club provides the "memory" for the OXPs Phkb referred to - Zero-Galaxy and Here Be Dragons, the ones which hide the map from you so that you can really "explore". If you junk Explorer's Club, then after a restart or two the memory of where you've been is lost and the entire F6 map can go blank!
The government-related OXPs (I presume that you are referring to Commies, Anarchies, Dictatorships & Feudal States) just colour those systems with stations, ships, encounters and missions.
Anarchies also changes the working of the bounty system (no more loss of criminal record each time you jump) and also introduces amnesties at Behemoths if you have that installed. And Salvage Gangs to some other systems.
Rescue Stations also adds Mining Outposts to other relevant systems.
For OXP construction you will want to look at the wiki. Easiest to take something simple and tweak. I started by enabling Fast Docking Computer access to my dockables (stations, liners
etc.) and then went from there. Javascript is another matter - but
Wildeblood has retitled some of his OXPs emphasising what the javascript does, if that helps ("How-to" oxps).
Re: System Restricted
Posted: Sun May 11, 2025 10:12 am
by Cholmondely
SceaduDraca wrote: ↑Sat May 10, 2025 3:32 am
In the old game I loved hauling computers into Raal (I believe that was how it was spelled). Haul like narcotics, you get an escort, haul like computers, everyone attacks.
Was it
Raale?
SceaduDraca wrote: ↑Sat May 10, 2025 3:32 am
That said, I doubt I could hold a candle to most now. That was against AI, not people.
Have you tried
Skilled NPCs OXP?
You can adjust the settings with
Library.oxp's "Config for AddOns" to make them truly lethal.
Re: System Restricted
Posted: Sun May 11, 2025 11:38 pm
by Cholmondely
There is also this:
phkb wrote: ↑Thu Oct 03, 2024 6:37 am
Quarantine systems are an OXP feature, definitely not in the core game.
Yes, GalCop missions implements quarantine systems, and will stop you jumping to them. There is a way around this quarantining, though.
This dumb pilot doesn't really understand how all this quarantine business works, except that it is not tied together coherently. The medicine commodity (SW Economy) is unaffected by it all, as seem to be the various equivalents from New Cargoes.
Reference:
Quarantine