What if every time you launched from a station you weren't coming back? Not by player choice but by game refusal.
i.e. no returning to the station, the system itself would not be off limits.
- Pros
- Milk run? What milk run? Get out of your comfort zone and explore properly
- There's a decaying ooniverse for you as those safe(r) options start to run out real fast
- Galactic hyperdrive becomes especially significant
- Fuel scooping might actually be important
- Cons
- Tough, real tough on a beginner
- Contracts potentially ruined
- Pros or Cons
- Harder to find a profitable trade route
- Equipment repairs could become especially difficult
- Risk of being stranded
Whatever you like. I can think of a few already but more important is to establish any merits from a gameplay perspective I think.
Exceptions
Launched early and forgot something? No problem. As long as you haven't left the system yet, you can dock and launch as often as you like.
Fantastic contract on offer but you've already been to the destination? No problem, exception granted but you may have trouble docking at other stations along the way.
Stranded in space? Make fuel scoops damage resistant and then they become an important early to mid game purchase.
Running out of stations?
Galactic jump wipes the slate clean in the system you've just left but then you likely won't be back there for a while. Maybe each time you return a new government type is in lockdown; first return corporates, second democracies and so on.
It's the germ of an idea and whilst the coding would I expect be very easy for some I'd have to learn a new trick or two.
But first does it interest anyone or suggest relevant ideas? Might it breathe new life into the/a game or is it fundamentally flawed in a way that might become obvious when it's been thought about a bit longer?