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Shipdata Query

Posted: Wed Oct 09, 2024 3:17 pm
by Killer Wolf
Just looking to streamline/tidy up ~ are all the "has_" entries deletable for the Player entry? They seem sensible for the random NPC generation but pointless for a Player. same for "Missiles".

any others that can be dropped?


TIA

Re: Shipdata Query

Posted: Mon Oct 14, 2024 3:42 am
by phkb
Killer Wolf wrote: Wed Oct 09, 2024 3:17 pm
are all the "has_" entries deletable for the Player entry?
Probably. I imaging they would end up clashing with entries in the shipyard.plist file. So you are probably better off dropping the has_* entries in shipdata and putting the equivalent equipment item in the standard equipment in the shipyard file.