Just looking to streamline/tidy up ~ are all the "has_" entries deletable for the Player entry? They seem sensible for the random NPC generation but pointless for a Player. same for "Missiles".
any others that can be dropped?
TIA
Shipdata Query
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- Killer Wolf
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Re: Shipdata Query
Probably. I imaging they would end up clashing with entries in the shipyard.plist file. So you are probably better off dropping the has_* entries in shipdata and putting the equivalent equipment item in the standard equipment in the shipyard file.Killer Wolf wrote: ↑Wed Oct 09, 2024 3:17 pmare all the "has_" entries deletable for the Player entry?