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How to Oolite Starter?
Posted: Sun Oct 06, 2024 12:13 pm
by USR72
Hello everyone!
This is my first post to this bulletin! (God I hope this is the right place to post this
)
So I have an issue with Oolite Starter,
that issue being me, not understanding how to install it
I installed the latest one from here :
https://github.com/OoliteProject/OoliteStarter/releases
More specifically, "OoliteStarter-0.1.33-hoopsnake.8-generic.zip"
My Mac unzips it for me and...
I have no idea what to do next
The instructions don't make any sense to me due to me having smooth brain.
So uh, help please
Re: How to Oolite Starter?
Posted: Sun Oct 06, 2024 2:47 pm
by MrFlibble
USR72 wrote: ↑Sun Oct 06, 2024 12:13 pm
Hello everyone!
This is my first post to this bulletin! (God I hope this is the right place to post this
)
So I have an issue with Oolite Starter,
that issue being me, not understanding how to install it
I installed the latest one from here :
https://github.com/OoliteProject/OoliteStarter/releases
More specifically, "OoliteStarter-0.1.33-hoopsnake.8-generic.zip"
My Mac unzips it for me and...
I have no idea what to do next
The instructions don't make any sense to me due to me having smooth brain.
So uh, help please
The generic zip is intended for those who have installed a suitable JRE (Java Runtime Environment). It's the lighter option than the installer/app which being self-contained, also have most of the JRE embedded.
Is it an intel or Apple CPU?
If Apple silicon, the installer is there on github, so use that.
If intel, I'll upload the installer/app to github (I've been a bit busy of late).. in fact, I'll do that now anyway!
Re: How to Oolite Starter?
Posted: Sun Oct 06, 2024 3:00 pm
by Cholmondely
USR72 wrote: ↑Sun Oct 06, 2024 12:13 pm
Another AppleMacian!
Welcome!
There are some rather old "Oolite Starter" instructions
here which could possibly do with updating.
Be warned that it does not yet work perfectly on the AppleMac (I can't start games on mine, for example, but it does give oodles of info on my various Jamesons/saved games, as well as handling
both oxzs and oxps).
"Hiran" (our "Oolite Starter" developer) is a genuinely good egg and will welcome any suggestions for improvement which you suggest to him.
"Mr Flibble" (he of the bow tie and the beady eyes) was decent enough to transmogrify it for our AppleMacs.
Re: How to Oolite Starter?
Posted: Sun Oct 06, 2024 3:16 pm
by MrFlibble
Mac x86_64 builds of hoopsnake.8 are up on github now.
And as Cholmondely rightly pointed out, the Mac situation with starter is not as all-singing as on the other platforms. Until a new build of Oolite is conjured for the Macs, saved-games cannot be 'pushed' to Oolite on launch. The current Mac Oolite cannot use an external debugger, so none of the MQTT magic will work. It is still excellent for juggling add-ons.
Re: How to Oolite Starter?
Posted: Sun Oct 06, 2024 7:58 pm
by hiran
Cholmondely wrote: ↑Sun Oct 06, 2024 3:00 pm
There are some rather old "Oolite Starter" instructions
here which could possibly do with updating.
The readme on Github is better maintained than the wiki. Although that one also does not indicate who should go for the 'generic' package.
https://github.com/OoliteProject/OoliteStarter
Re: How to Oolite Starter?
Posted: Wed Oct 09, 2024 3:29 pm
by USR72
MrFlibble wrote: ↑Sun Oct 06, 2024 2:47 pm
Is it an intel or Apple CPU?
If Apple silicon, the installer is there on github, so use that.
If intel, I'll upload the installer/app to github (I've been a bit busy of late).. in fact, I'll do that now anyway!
It's a Intel,
Thank you so much!!
I can't wait to destroy my computer with OXP's
Re: How to Oolite Starter?
Posted: Thu Oct 10, 2024 12:24 pm
by USR72
the frog is now on my Mac